Rust Player Stats
Live UTC 44,565 playing

Online 93.175.40.170:28047 checked 11m ago

test server

moddedcarbon
Players now1
Slots547
Full0%
7-day average1peak 1
Rank#6,671top 30%
Last wipe6h agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 547 slots
Players now1
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list15 of 48 hours
hours it answered in the last two days
Standingtop 30%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75102:0015:0019:0021:0000:0019:00

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep10 Oct14 Oct17 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap16.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctSat 10 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:54 UTC6h ago – – running 0
Mon 26 Oct, 18:54 UTC2d ago 1 held half 2 days 0
Sat 10 Oct, 08:39 UTC18d ago 0 – 16.4 days 1
Fri 18 Sep, 17:02 UTC40d ago 1 – 21.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is test server online, and how reliable is it?

Online now, test server is up. The last 7 full days put it at 23 of 168 hours up, 14% uptime. Rust Player Stats logged it for the first time on 15 September 2026.

Which Rust version is test server on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at test server. To get in, your game needs the same protocol; Steam handles the update.

Where is test server located?

No region is published by test server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 93.175.40.170:28047.

Lists and filters

What do the server tags on test server mean?

Tags published by test server and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp547 (Max players): It holds 547 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include test server?

The Rust Player Stats lists that include test server are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What are the rules and settings on test server?

Nothing in the name of test server states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Anti-cheat is on: VAC.

Population

How full is test server right now?

Out of 547 slots, 1 are taken on test server at this moment. The seven-day average sits at 1 players; the peak reached 1. It drew its biggest crowd of the last 48 hours at 02:00 UTC: 1 players on average.

Where does test server sit in the rankings?

Player hours over seven days place test server at #6,671, among the top 30% of ranked servers.

Wipe schedule

What is the wipe schedule on test server?

No next wipe can be predicted for test server, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 hours ago.

What does wipe day look like on test server?

At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

How to join

How do I join test server?

Press F1 in Rust, bring up the console and enter client.connect 93.175.40.170:28047. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp547,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp547
Max players It holds 547 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.