Rust Player Stats
Live UTC 48,663 playing

Online 94.126.59.191:28015 checked 7m ago

[ITA] Server di CagottoMan

vanillamoddedoxide
Players now0
Slots200
Full0%
7-day average0peak 1
Rank#13,017top 59%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 200 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps122
average over 48 hours; 60 or more is smooth
Standingtop 59%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW27d ago 2 – running 0
Sat 26 Sep, 12:28 UTC32d ago 1 held half 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [ITA] Server di CagottoMan online, and how reliable is it?

Online now, [ITA] Server di CagottoMan is up. The reported uptime puts the last restart at roughly 44 minutes ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Does [ITA] Server di CagottoMan run smoothly?

Averaging 122 server fps across the last 48 hours, it held a floor of 92. Up to 69,927 entities sat in the world, buildings and deployables included. 2,579 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [ITA] Server di CagottoMan on?

On Linux, [ITA] Server di CagottoMan runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is [ITA] Server di CagottoMan located?

Nothing on [ITA] Server di CagottoMan states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 94.126.59.191:28015.

Lists and filters

What do the server tags on [ITA] Server di CagottoMan mean?

The game's server browser reads these tags from [ITA] Server di CagottoMan: gmrust (Game mode): The standard Rust survival rules apply here; mp200 (Max players): It holds 200 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include [ITA] Server di CagottoMan?

You will find [ITA] Server di CagottoMan on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server rules

Which map is running on [ITA] Server di CagottoMan?

The procedural map on [ITA] Server di CagottoMan is size 3,500, generated by the game from seed 12345. Same size, same seed, same map, so RustMaps shows it from this page.

What are the rules and settings on [ITA] Server di CagottoMan?

No gather rate appears in the name of [ITA] Server di CagottoMan. The cap is 8 players per group, the game's default. survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. The word it uses is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. VAC is on, so Valve's anti-cheat is watching.

Player counts

What is the population on [ITA] Server di CagottoMan at the moment?

0 of 200 slots are filled on [ITA] Server di CagottoMan right now. Seven days back gives an average of 0 players and a peak of 1. It drew its biggest crowd of the last 48 hours at 17:00 UTC: 1 players on average.

Where does [ITA] Server di CagottoMan sit in the rankings?

The last seven days put [ITA] Server di CagottoMan at #13,017 on player hours: top 59% of all ranked servers.

Wipe days

What is the wipe schedule on [ITA] Server di CagottoMan?

The rhythm of [ITA] Server di CagottoMan's wipes cannot be told yet, because not enough are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 27 days 14 hours ago is when its current world was made.

What does wipe day look like on [ITA] Server di CagottoMan?

2 players on average is what its recent wipes drew at their busiest. 28 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

Connect

How do I join [ITA] Server di CagottoMan?

Console route: F1 in Rust, then client.connect 94.126.59.191:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp200
Max players It holds 200 slots.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.