Rust Player Stats
Live UTC 43,056 playing

Offline 94.229.17.158:28015 checked 7d ago

Rust Devblog Server

moddedcarbon
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,323top 69%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Rust Devblog Server online, and how reliable is it?

Rust Devblog Server sits offline; 7 days 5 hours ago is when it was last seen. The last 7 full days put it at 0 of 168 hours up, 0% uptime. On 21 October 2026, Rust Player Stats saw it for the first time.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows: that is the setup at Rust Devblog Server. Steam updates your game for you, but the protocol has to match to join.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 94.229.17.158:28015.

Tags

What do the server tags on Rust Devblog Server mean?

Tags published by Rust Devblog Server and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp10 (Max players): Slot count: 10; v2362 (Protocol): Your game must be on protocol 2362 to get in; ptrak (Networking): The network layer is RakNet, the standard one; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; hil2cpp (Custom tag): You won't find it among Rust's standard tags: the owner or a plugin set it; stok (Custom tag): You won't find it among Rust's standard tags: the owner or a plugin set it. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Rust Devblog Server?

You will find Rust Devblog Server on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Map and rules

Which map is running on Rust Devblog Server?

Rust Devblog Server runs a map the game generates: procedural.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. It publishes no limit on groups. build, gather and raid in the standard game: that is the survival game mode. PvP is on, and so is raiding. The server browser files it under Modded: plugins or settings change the game. Carbon plugins are running. VAC is off, so Valve's anti-cheat is not watching.

Live counts

How full is Rust Devblog Server right now?

The board shows Rust Devblog Server offline, last seen 7 days 5 hours ago.

Where does Rust Devblog Server sit in the rankings?

Ranked #15,323 on seven-day player hours, Rust Devblog Server is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

The rhythm of Rust Devblog Server's wipes cannot be told yet, because not enough are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 31 days ago, its current world was made.

How to join

How do I join Rust Devblog Server?

Console route: F1 in Rust, then client.connect 94.229.17.158:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival as standard.
mp10
Max players Slot count: 10.
v2362
Protocol Your game must be on protocol 2362 to get in.
ptrak
Networking The network layer is RakNet, the standard one.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Other

hil2cpp
Custom tag You won't find it among Rust's standard tags: the owner or a plugin set it.
stok
Custom tag You won't find it among Rust's standard tags: the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.