Rust Player Stats
Live UTC 89,289 playing

Offline 94.229.18.211:28015 checked 31d ago

Rust Devblog Server

moddedcarbon
Players now0
Slots10
Full0%
7-day average0peak –
Rank#16,968top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 71%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Rust Devblog Server online, and how reliable is it?

Offline right now, with a last sighting 31 days 1 hours ago: Rust Devblog Server. The last 7 full days put it at 0 of 168 hours up, 0% uptime. Rust Player Stats logged it for the first time on 27 September 2026.

Which Rust version is Rust Devblog Server on?

Windows carries Rust network protocol 2362 at Rust Devblog Server. Steam updates your game for you, but the protocol has to match to join.

Where is Rust Devblog Server located?

Nothing on Rust Devblog Server states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 94.229.18.211:28015.

Lists and filters

What do the server tags on Rust Devblog Server mean?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; v2362 (Protocol): To join, your game has to run protocol 2362; ptrak (Networking): Standard network layer RakNet is in use; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Rust Devblog Server?

The Rust Player Stats lists that include Rust Devblog Server are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Map and rules

Which map is running on Rust Devblog Server?

The game generates the procedural map on Rust Devblog Server.

What are the rules and settings on Rust Devblog Server?

Nothing in the name of Rust Devblog Server states a gather rate. The group limit goes unpublished here. survival, build, gather and raid in the standard game. PvP is on, and so is raiding. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. Anti-cheat is off: VAC.

Player counts

What is the population on Rust Devblog Server at the moment?

Last seen 31 days 1 hours ago, Rust Devblog Server is offline right now.

Where does Rust Devblog Server sit in the rankings?

Ranked #16,968 on seven-day player hours, Rust Devblog Server is in the top 71% of all ranked servers.

Wipe days

What is the wipe schedule on Rust Devblog Server?

The record holds too few of Rust Devblog Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. The world it runs now was made 36 days 1 hours ago.

How to join

How do I join Rust Devblog Server?

In the Rust console (F1) type client.connect 94.229.18.211:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Slot count: 10.
v2362
Protocol To join, your game has to run protocol 2362.
ptrak
Networking Standard network layer RakNet is in use.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.