Rust Player Stats
Live UTC 79,295 playing

Offline 94.229.18.9:28015 checked 16d ago

Rust Devblog Server

moddedcarbon
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,668top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 71%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Rust Devblog Server online, and how reliable is it?

Offline right now, with a last sighting 16 days 21 hours ago: Rust Devblog Server. 0 of 168 hours were up over the last 7 full days, 0% of the time. Rust Player Stats logged it for the first time on 11 October 2026.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 on Windows: that is the setup at Rust Devblog Server. Steam updates your game for you, but the protocol has to match to join.

Where is Rust Devblog Server located?

Nothing on Rust Devblog Server states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 94.229.18.9:28015.

Server tags

What do the server tags on Rust Devblog Server mean?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Rust survival as standard; mp50 (Max players): The cap is 50 slots; v2362 (Protocol): Game protocol 2362: join only if your game matches that version; ptrak (Networking): The network layer is RakNet, the standard one; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Rust Devblog Server?

You will find Rust Devblog Server on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Rules and settings

Which map is running on Rust Devblog Server?

A procedural map, generated by the game, is what Rust Devblog Server runs.

What are the rules and settings on Rust Devblog Server?

The name of Rust Devblog Server does not say what the gather rate is. No group limit is published. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. VAC is off, so Valve's anti-cheat is not watching.

Player counts

How full is Rust Devblog Server right now?

The board shows Rust Devblog Server offline, last seen 16 days 21 hours ago.

Where does Rust Devblog Server sit in the rankings?

Ranked #15,668 on seven-day player hours, Rust Devblog Server is in the top 71% of all ranked servers.

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

The rhythm of Rust Devblog Server's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 21 hours ago is when its current world was made.

Joining the server

How do I join Rust Devblog Server?

Press F1 in Rust, bring up the console and enter client.connect 94.229.18.9:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players The cap is 50 slots.
v2362
Protocol Game protocol 2362: join only if your game matches that version.
ptrak
Networking The network layer is RakNet, the standard one.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.