Rust Player Stats
Live UTC 97,865 playing

Offline 94.229.19.238:28015 checked 8d ago

Rust Devblog Server

moddedcarbon
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,404top 69%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Rust Devblog Server online, and how reliable is it?

Rust Devblog Server sits offline; 8 days 18 hours ago is when it was last seen. 0 of 168 hours were up over the last 7 full days, 0% of the time. Rust Player Stats logged it for the first time on 20 October 2026.

Which Rust version is Rust Devblog Server on?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Rust Devblog Server located?

There is no region published on Rust Devblog Server. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 94.229.19.238:28015.

Server tags

What do the server tags on Rust Devblog Server mean?

gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slot count: 10; v2362 (Protocol): To join, your game has to run protocol 2362; ptrak (Networking): RakNet handles the network here, the game's standard layer; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins; hil2cpp (Custom tag): The owner or a plugin added this non-standard tag; stok (Custom tag): The owner or a plugin added this non-standard tag are the tags Rust Devblog Server publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include Rust Devblog Server?

The Rust Player Stats lists that include Rust Devblog Server are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Rules and settings

Which map is running on Rust Devblog Server?

A procedural map, generated by the game, is what Rust Devblog Server runs.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. The group limit goes unpublished here. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. VAC is off, so Valve's anti-cheat is not watching.

Population

How full is Rust Devblog Server right now?

Last seen 8 days 18 hours ago, Rust Devblog Server is offline right now.

Where does Rust Devblog Server sit in the rankings?

Player hours over seven days place Rust Devblog Server at #15,404, among the top 69% of ranked servers.

Wipe timing

What is the wipe schedule on Rust Devblog Server?

To tell its rhythm, more of Rust Devblog Server's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 16 hours ago, its current world was made.

How to join

How do I join Rust Devblog Server?

Press F1 in Rust, bring up the console and enter client.connect 94.229.19.238:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Slot count: 10.
v2362
Protocol To join, your game has to run protocol 2362.
ptrak
Networking RakNet handles the network here, the game's standard layer.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Other

hil2cpp
Custom tag The owner or a plugin added this non-standard tag.
stok
Custom tag The owner or a plugin added this non-standard tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.