Offline 94.249.198.156:28015 checked 5d ago
Rust Devblog Server
By the numbersMatch stats
against its 10 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Rust Devblog Server online, and how reliable is it?
Offline right now, with a last sighting 5 days 11 hours ago: Rust Devblog Server. The last 7 full days put it at 15 of 168 hours up, 9% uptime. The first record Rust Player Stats has of it is 16 October 2026.
Which Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. To get in, your game needs the same protocol; Steam handles the update.
Where is Rust Devblog Server located?
There is no region published on Rust Devblog Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 94.249.198.156:28015.
Server tags
What do the server tags on Rust Devblog Server mean?
Tags published by Rust Devblog Server and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Your game must be on protocol 2362 to get in; ptrak (Networking): RakNet handles the network here, the game's standard layer; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Rust Devblog Server?
You will find Rust Devblog Server on the following Rust Player Stats lists: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Map and rules
Which map is running on Rust Devblog Server?
A procedural map, generated by the game, is what Rust Devblog Server runs.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. The group limit goes unpublished here. It plays as survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. VAC is off, so Valve's anti-cheat is not watching.
Population
How full is Rust Devblog Server right now?
The board shows Rust Devblog Server offline, last seen 5 days 11 hours ago. Averaged across seven days: 0 players. The high point: 1.
Where does Rust Devblog Server sit in the rankings?
The last seven days put Rust Devblog Server at #10,806 on player hours: top 48% of all ranked servers.
Wipe timing
What is the wipe schedule on Rust Devblog Server?
The rhythm of Rust Devblog Server's wipes cannot be told yet, because not enough are on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 31 days 21 hours ago.
How to join
How do I join Rust Devblog Server?
Console route: F1 in Rust, then client.connect 94.249.198.156:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.