Rust Player Stats
Live UTC 103,751 playing

Online 95.156.238.17:11400 checked 7m ago

Charred Gulch

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,310top 69%
Last wipe28d agono schedule published
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps10
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

FitnessServer performance

02.557.51019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 0h The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:12 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Charred Gulch online, and how reliable is it?

Right now Charred Gulch is online. The reported uptime puts the last restart at roughly 1 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. On 1 October 2026, Rust Player Stats saw it for the first time.

Does Charred Gulch run smoothly?

Averaging 10 server fps across the last 48 hours, it held a floor of 10. Buildings, deployables and everything else in the world pushed the entity count to 91,555. 2,282 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Charred Gulch on?

Windows carries Rust network protocol 2635 and build 168909 at Charred Gulch. Steam updates your game for you, but the protocol has to match to join.

Where is Charred Gulch located?

There is no region published on Charred Gulch. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 95.156.238.17:11400.

Server tags

What do the server tags on Charred Gulch mean?

gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags Charred Gulch publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Charred Gulch?

The Rust Player Stats lists that include Charred Gulch are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which map is running on Charred Gulch?

Size 4,000, seed 693820: that is the procedural map Charred Gulch runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here.

What are the rules and settings on Charred Gulch?

Nothing in the name of Charred Gulch states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: VAC.

Live counts

What is the population on Charred Gulch at the moment?

Out of 50 slots, 0 are taken on Charred Gulch at this moment. The seven-day average for this server is 0 players.

Where does Charred Gulch sit in the rankings?

Player hours over seven days place Charred Gulch at #15,310, among the top 69% of ranked servers.

Wipe days

What is the wipe schedule on Charred Gulch?

Once a month, Charred Gulch wipes with the force wipe. When every Rust server wipes, on Thursday 5 November at 19:00 UTC, its next wipe is the force wipe. The world it runs now was made 28 days ago.

What does wipe day look like on Charred Gulch?

The average busiest point of its recent wipes was 0 players. The crowd reached its peak 0 hours after the latest wipe.

How to join

How do I join Charred Gulch?

In the Rust console (F1) type client.connect 95.156.238.17:11400. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.