Online 95.216.228.189:7781 checked 11m ago
ZMADHOUSE PVE
By the numbersMatch stats
against its 70 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:01 UTC10d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is ZMADHOUSE PVE online, and how reliable is it?
Right now ZMADHOUSE PVE is online. Going by the uptime it reports, the last restart came about 7 days 3 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. Rust Player Stats logged it for the first time on 13 October 2026.
Does ZMADHOUSE PVE run smoothly?
The last 48 hours average out at 111 server fps; it never dropped below 90. Up to 76,405 entities sat in the world, buildings and deployables included. 5,565 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is ZMADHOUSE PVE on?
Rust network protocol 2635 and build 168909 on Windows: that is the setup at ZMADHOUSE PVE. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is ZMADHOUSE PVE located?
No region is published by ZMADHOUSE PVE. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 95.216.228.189:7781.
Lists and filters
What do the server tags on ZMADHOUSE PVE mean?
gmrust (Game mode): The standard Rust survival rules apply here; mp70 (Max players): Slot count: 70; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded are the tags ZMADHOUSE PVE publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include ZMADHOUSE PVE?
The Rust Player Stats lists that include ZMADHOUSE PVE are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which map is running on ZMADHOUSE PVE?
Size 3,500, seed 2147483647: that is the procedural map ZMADHOUSE PVE runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on ZMADHOUSE PVE?
No gather rate appears in the name of ZMADHOUSE PVE. The cap is 8 players per group, the game's default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, so Valve's anti-cheat is watching.
Population
How full is ZMADHOUSE PVE right now?
Out of 70 slots, 0 are taken on ZMADHOUSE PVE at this moment. Averaged across seven days: 0 players. The high point: 1. Peak traffic in the last 48 hours landed at 06:00 UTC, averaging 0 players.
Where does ZMADHOUSE PVE sit in the rankings?
Player hours over seven days place ZMADHOUSE PVE at #10,776, among the top 48% of ranked servers.
Wipe schedule
What is the wipe schedule on ZMADHOUSE PVE?
The record holds too few of ZMADHOUSE PVE's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 20 hours ago is when its current world was made.
What does wipe day look like on ZMADHOUSE PVE?
3 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 0 hours after the latest wipe.
Connect
How do I join ZMADHOUSE PVE?
Console route: F1 in Rust, then client.connect 95.216.228.189:7781. Or use Launch Rust here, which opens Rust through Steam and connects you. https://www.gameserverapp.com is where its website lives.
GlossaryServer tags
what each one meansPublished as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp70
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
