Rust Player Stats
Live UTC 84,590 playing

Online 97.87.129.151:28015 checked 13m ago

JustifiedGamingDotCom

moddedoxide
Players now0
Slots50
Full0%
7-day average0peak 1
Rank#15,275top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps51
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

FitnessServer performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:58 UTC26d ago 2 – running 0
Tue 29 Sep, 05:11 UTC29d ago 1 halved by day 1 2.8 days 0
Thu 24 Sep, 06:43 UTC34d ago 1 halved by day 1 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is JustifiedGamingDotCom online, and how reliable is it?

Right now JustifiedGamingDotCom is online. Going by the uptime it reports, the last restart came about 16 days 5 hours ago. 168 of 168 hours were up over the last 7 full days, 100% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Does JustifiedGamingDotCom run smoothly?

The last 48 hours average out at 51 server fps; it never dropped below 47. Its entity count reached 78,989: buildings, deployables and the rest of the world. 8,799 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is JustifiedGamingDotCom on?

Rust network protocol 2634 and build 166494 on Linux: that is the setup at JustifiedGamingDotCom. To get in, your game needs the same protocol; Steam handles the update.

Where is JustifiedGamingDotCom located?

No region is published by JustifiedGamingDotCom. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 97.87.129.151:28015 is the address.

Tags

What do the server tags on JustifiedGamingDotCom mean?

The game's server browser reads these tags from JustifiedGamingDotCom: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The cap is 50 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): To join, your game has to run protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Which Rust Player Stats lists and filters include JustifiedGamingDotCom?

The Rust Player Stats lists that include JustifiedGamingDotCom are: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which map is running on JustifiedGamingDotCom?

Size 5,999, seed 1337: that is the procedural map JustifiedGamingDotCom runs, generated by the game. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: Custom Map.

What are the rules and settings on JustifiedGamingDotCom?

Nothing in the name of JustifiedGamingDotCom states a gather rate. The cap is 8 players per group, the game's default. It plays as survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Anti-cheat is on: VAC.

Player counts

What is the population on JustifiedGamingDotCom at the moment?

0 of 50 slots are filled on JustifiedGamingDotCom right now. Averaged across seven days: 0 players. The high point: 1.

Where does JustifiedGamingDotCom sit in the rankings?

Player hours over seven days place JustifiedGamingDotCom at #15,275, among the top 69% of ranked servers.

Wipe days

What is the wipe schedule on JustifiedGamingDotCom?

There is no next wipe to predict for JustifiedGamingDotCom, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 14 hours ago is when its current world was made.

What does wipe day look like on JustifiedGamingDotCom?

1 players on average is what its recent wipes drew at their busiest. The crowd reached its peak 1 hours after the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't hold.

Joining the server

How do I join JustifiedGamingDotCom?

Press F1 in Rust, bring up the console and enter client.connect 97.87.129.151:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. https://justifiedgaming.com/rust/ is where its website lives.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The cap is 50 slots.
ts8
Group limit The default 8 per team applies here.
v2634
Protocol To join, your game has to run protocol 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.