Rust Player Stats
Live UTC 96,135 playing

Offline 98.116.82.200:28015 checked 25d ago

Lag Simulator 2026 - Maximum Suffering

moddedcarbon
Players now0
Slots100
Full0%
7-day average0peak –
Rank#14,523top 63%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its 100 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 63%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:37 UTC25d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Lag Simulator 2026 - Maximum Suffering online, and how reliable is it?

Offline right now, with a last sighting 25 days 17 hours ago: Lag Simulator 2026 - Maximum Suffering. 0 of 168 hours were up over the last 7 full days, 0% of the time. Rust Player Stats logged it for the first time on 1 October 2026.

Which Rust version is Lag Simulator 2026 - Maximum Suffering on?

Windows carries Rust network protocol 2634 and build 166494 at Lag Simulator 2026 - Maximum Suffering. To get in, your game needs the same protocol; Steam handles the update.

Where is Lag Simulator 2026 - Maximum Suffering located?

Nothing on Lag Simulator 2026 - Maximum Suffering states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 98.116.82.200:28015 is the address.

Tags

What do the server tags on Lag Simulator 2026 - Maximum Suffering mean?

Tags published by Lag Simulator 2026 - Maximum Suffering and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The cap is 100 slots; ts8 (Group limit): Teams cap at 8, the game default; v2634 (Protocol): To join, your game has to run protocol 2634; cs166494 (Build): The game build here is 166494; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Lag Simulator 2026 - Maximum Suffering?

These Rust Player Stats lists take Lag Simulator 2026 - Maximum Suffering: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is running on Lag Simulator 2026 - Maximum Suffering?

A procedural map, generated by the game, is what Lag Simulator 2026 - Maximum Suffering runs.

What are the rules and settings on Lag Simulator 2026 - Maximum Suffering?

The name of Lag Simulator 2026 - Maximum Suffering does not say what the gather rate is. The cap is 8 players per group, the game's default. survival, build, gather and raid in the standard game. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. Anti-cheat is on: VAC.

Population

How full is Lag Simulator 2026 - Maximum Suffering right now?

Down at the moment, Lag Simulator 2026 - Maximum Suffering was last seen 25 days 17 hours ago.

Where does Lag Simulator 2026 - Maximum Suffering sit in the rankings?

The last seven days put Lag Simulator 2026 - Maximum Suffering at #14,523 on player hours: top 63% of all ranked servers.

Wipe timing

What is the wipe schedule on Lag Simulator 2026 - Maximum Suffering?

To tell its rhythm, more of Lag Simulator 2026 - Maximum Suffering's wipes need to be on record. On Thursday 5 November at 19:00 UTC the monthly force wipe lands, and every Rust server wipes. 25 days 17 hours ago, its current world was made.

What does wipe day look like on Lag Simulator 2026 - Maximum Suffering?

The average busiest point of its recent wipes was 1 players. The crowd reached its peak 0 hours after the latest wipe.

Joining the server

How do I join Lag Simulator 2026 - Maximum Suffering?

In the Rust console (F1) type client.connect 98.116.82.200:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players The cap is 100 slots.
ts8
Group limit Teams cap at 8, the game default.
v2634
Protocol To join, your game has to run protocol 2634.
cs166494
Build The game build here is 166494.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.