Rust Player Stats
Live UTC 70,052 playing

Online 98.142.0.118:28015 checked 14m ago

Chrayntopia-dev

moddedcarbon
Players now0
Slots?
Full–
7-day average0peak 1
Rank#10,556top 47%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Launch Rust and join

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak1
the busiest hour of the last two days
On the list44 of 48 hours
hours it answered in the last two days
Server fps190
average over 48 hours; 60 or more is smooth
Standingtop 47%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
00.250.50.75114:0023:0007:0016:0002:0011:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040014:0023:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:02 UTC6d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is Chrayntopia-dev online, and how reliable is it?

The lights are on at Chrayntopia-dev: online as you read this. The reported uptime puts the last restart at roughly 55 minutes ago. 92% for the last 1 day, with 22 of 24 hours actually up. On 27 October 2026, Rust Player Stats saw it for the first time.

Does Chrayntopia-dev run smoothly?

Averaging 190 server fps across the last 48 hours, it held a floor of 121. Up to 110,505 entities sat in the world, buildings and deployables included. The memory ceiling was 4,256 MB. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Chrayntopia-dev on?

On Linux, Chrayntopia-dev runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Chrayntopia-dev located?

Nothing on Chrayntopia-dev states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 98.142.0.118:28015 is the address.

Lists and filters

What do the server tags on Chrayntopia-dev mean?

gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here are the tags Chrayntopia-dev publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Chrayntopia-dev?

The Rust Player Stats lists that include Chrayntopia-dev are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

Which map is running on Chrayntopia-dev?

The procedural map on Chrayntopia-dev is size 4,250, generated by the game from seed 50000. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on Chrayntopia-dev?

Nothing in the name of Chrayntopia-dev states a gather rate. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Anti-cheat is on: VAC.

Population

What is the population on Chrayntopia-dev at the moment?

The count reads 0 on Chrayntopia-dev at this moment. Averaged across seven days: 0 players. The high point: 1. It drew its biggest crowd of the last 48 hours at 00:00 UTC: 1 players on average.

Where does Chrayntopia-dev sit in the rankings?

The last seven days put Chrayntopia-dev at #10,556 on player hours: top 47% of all ranked servers.

Wipe days

What is the wipe schedule on Chrayntopia-dev?

To tell its rhythm, more of Chrayntopia-dev's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 19 hours ago.

Joining the server

How do I join Chrayntopia-dev?

In the Rust console (F1) type client.connect 98.142.0.118:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players Slot count: 0.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.