Online 98.142.0.118:28015 checked 14m ago
Chrayntopia-dev
By the numbersMatch stats
against its unknown slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:02 UTC6d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is Chrayntopia-dev online, and how reliable is it?
The lights are on at Chrayntopia-dev: online as you read this. The reported uptime puts the last restart at roughly 55 minutes ago. 92% for the last 1 day, with 22 of 24 hours actually up. On 27 October 2026, Rust Player Stats saw it for the first time.
Does Chrayntopia-dev run smoothly?
Averaging 190 server fps across the last 48 hours, it held a floor of 121. Up to 110,505 entities sat in the world, buildings and deployables included. The memory ceiling was 4,256 MB. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is Chrayntopia-dev on?
On Linux, Chrayntopia-dev runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Chrayntopia-dev located?
Nothing on Chrayntopia-dev states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 98.142.0.118:28015 is the address.
Lists and filters
What do the server tags on Chrayntopia-dev mean?
gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here are the tags Chrayntopia-dev publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Chrayntopia-dev?
The Rust Player Stats lists that include Chrayntopia-dev are: Modded Rust servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which map is running on Chrayntopia-dev?
The procedural map on Chrayntopia-dev is size 4,250, generated by the game from seed 50000. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.
What are the rules and settings on Chrayntopia-dev?
Nothing in the name of Chrayntopia-dev states a gather rate. Up to 8 players to a group, which is the default. It plays as survival, gather, build, raid: the standard game. You can fight and raid other players here. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Anti-cheat is on: VAC.
Population
What is the population on Chrayntopia-dev at the moment?
The count reads 0 on Chrayntopia-dev at this moment. Averaged across seven days: 0 players. The high point: 1. It drew its biggest crowd of the last 48 hours at 00:00 UTC: 1 players on average.
Where does Chrayntopia-dev sit in the rankings?
The last seven days put Chrayntopia-dev at #10,556 on player hours: top 47% of all ranked servers.
Wipe days
What is the wipe schedule on Chrayntopia-dev?
To tell its rhythm, more of Chrayntopia-dev's wipes need to be on record. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 19 hours ago.
Joining the server
How do I join Chrayntopia-dev?
In the Rust console (F1) type client.connect 98.142.0.118:28015. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.