Offline 98.142.0.118:28015 checked 2d ago
Chrayntopia-dev
By the numbersMatch stats
against its unknown slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
a steady gapNext wipeThursday 5 November, 19:00 UTCin 7d 6h The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 13d 23hThu 12 Nov, 12:34 UTC
- 21d 10hThu 19 Nov, 23:28 UTC
- 28d 21hFri 27 Nov, 10:22 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 36d 8hFri 4 Dec, 21:17 UTC
- 43d 19hSat 12 Dec, 08:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC23d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Chrayntopia-dev online, and how reliable is it?
Offline right now, with a last sighting 2 days 2 hours ago: Chrayntopia-dev. The last 7 full days put it at 131 of 168 hours up, 78% uptime. On 25 September 2026, Rust Player Stats saw it for the first time.
Which Rust version is Chrayntopia-dev on?
Rust network protocol 2635 and build 168909 on Linux: that is the setup at Chrayntopia-dev. Steam updates your game for you, but the protocol has to match to join.
Where is Chrayntopia-dev located?
Nothing on Chrayntopia-dev states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 98.142.0.118:28015.
Server tags
What do the server tags on Chrayntopia-dev mean?
gmrust (Game mode): The standard Rust survival rules apply here; mp0 (Max players): It holds 0 slots; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): The region code is left blank; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here are the tags Chrayntopia-dev publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Chrayntopia-dev?
The Rust Player Stats lists that include Chrayntopia-dev are: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which map is running on Chrayntopia-dev?
The procedural map on Chrayntopia-dev is size 4,250, generated by the game from seed 50000. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Map.
What are the rules and settings on Chrayntopia-dev?
No gather rate appears in the name of Chrayntopia-dev. Groups top out at 8 players, the default for the game. gather, build, raid: the standard game: that is the survival game mode. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. Anti-cheat is on: VAC.
Live counts
How full is Chrayntopia-dev right now?
Down at the moment, Chrayntopia-dev was last seen 2 days 2 hours ago. Seven days back gives an average of 0 players and a peak of 2.
Where does Chrayntopia-dev sit in the rankings?
The last seven days put Chrayntopia-dev at #9,254 on player hours: top 42% of all ranked servers.
Wipe schedule
What is the wipe schedule on Chrayntopia-dev?
The recent wipe interval on Chrayntopia-dev is about every 7 days. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. 8 days 9 hours ago is when its current world was made.
What does wipe day look like on Chrayntopia-dev?
At their busiest, its recent wipes drew 2 players on average. With 1 more waiting in the queue, the crowd peaked 23 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.
Connect
How do I join Chrayntopia-dev?
Console route: F1 in Rust, then client.connect 98.142.0.118:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.
GlossaryServer tags
what each one meansPublished as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.