Rust Player Stats
Live UTC 71,182 playing

Offline 98.142.0.118:28015 checked 34d ago

Chrayntopia-dev

moddedcarbon
Players now0
Slots?
Full–
7-day average0peak –
Rank#16,226top 71%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 71%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 25 SepThu 24 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 05:39 UTC34d ago 0 – running 0
Thu 24 Sep, 14:31 UTC34d ago 0 – 0.6 days 0
Thu 17 Sep, 01:42 UTC42d ago 2 halved by day 1 7.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Chrayntopia-dev online, and how reliable is it?

Offline right now, with a last sighting 34 days 6 hours ago: Chrayntopia-dev. 0 of 168 hours were up over the last 7 full days, 0% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is Chrayntopia-dev on?

Linux carries Rust network protocol 2633 and build 165217 at Chrayntopia-dev. Steam updates your game for you, but the protocol has to match to join.

Where is Chrayntopia-dev located?

There is no region published on Chrayntopia-dev. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 98.142.0.118:28015 is the address.

Tags

What do the server tags on Chrayntopia-dev mean?

Tags published by Chrayntopia-dev and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The default 8 per team applies here; v2633 (Protocol): Game protocol 2633: join only if your game matches that version; cs165217 (Build): It runs game build 165217; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Chrayntopia-dev?

You will find Chrayntopia-dev on the following Rust Player Stats lists: Modded Rust servers, live. Under the server list's filters it appears in: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is running on Chrayntopia-dev?

The procedural map on Chrayntopia-dev is size 4,250, generated by the game from seed 2026832128. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on Chrayntopia-dev?

The name of Chrayntopia-dev does not say what the gather rate is. Groups top out at 8 players, the default for the game. build, gather and raid in the standard game: that is the survival game mode. Fighting and raiding between players is allowed. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. Anti-cheat is on: VAC.

Population

How full is Chrayntopia-dev right now?

The board shows Chrayntopia-dev offline, last seen 34 days 6 hours ago.

Where does Chrayntopia-dev sit in the rankings?

The last seven days put Chrayntopia-dev at #16,226 on player hours: top 71% of all ranked servers.

Wipe days

What is the wipe schedule on Chrayntopia-dev?

There is no next wipe to predict for Chrayntopia-dev, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 34 days 7 hours ago.

What does wipe day look like on Chrayntopia-dev?

The average busiest point of its recent wipes was 1 players. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

Connect

How do I join Chrayntopia-dev?

Press F1 in Rust, bring up the console and enter client.connect 98.142.0.118:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players It holds 0 slots.
ts8
Group limit The default 8 per team applies here.
v2633
Protocol Game protocol 2633: join only if your game matches that version.
cs165217
Build It runs game build 165217.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.