Online 141.98.157.79:28888 checked 9m ago
DEV
By the numbersMatch stats
against its unknown slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
from its schedule tagNext wipeSaturday 31 October, 10:35 UTCin 2d 7h Its weekly schedule tag · low confidence
Coming wipes
- 2d 7hSat 31 Oct, 10:35 UTC
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 9d 7hSat 7 Nov, 10:35 UTC
- 16d 7hSat 14 Nov, 10:35 UTC
- 23d 7hSat 21 Nov, 10:35 UTC
- 30d 7hSat 28 Nov, 10:35 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
- 37d 7hSat 5 Dec, 10:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is DEV online, and how reliable is it?
The lights are on at DEV: online as you read this. Going by the uptime it reports, the last restart came about 21 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 15 September 2026.
Does DEV run smoothly?
The last 48 hours average out at 30 server fps; it never dropped below 30. Up to 63,289 entities sat in the world, buildings and deployables included. 3,205 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is DEV on?
On Linux, DEV runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.
Where is DEV located?
No region is published by DEV. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 141.98.157.79:28888.
Lists and filters
What do the server tags on DEV mean?
Tags published by DEV and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp0 (Max players): It holds 0 slots; ts5 (Group limit): The team limit is 5; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): Wipes come every week; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and more; ^d (Combat training): It's a training ground for aim and PvP, loot included; ^i (Battlefield): Expect fast PvP: kits and high rates are on; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays; modded (Modded): Modded is its category: plugins or settings change how it plays. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Who runs DEV?
The rust.red hostname on DEV is unique among the servers we track.
Which Rust Player Stats lists and filters include DEV?
The Rust Player Stats lists that include DEV are: Modded Rust servers, live, Rust aim training servers, ranked live and Rust server list: battlefield. These filters on the server list bring it up: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Rules and settings
Which map is running on DEV?
The procedural map on DEV is size 4,500, generated by the game from seed 1400132468. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on DEV?
No gather rate appears in the name of DEV. A group holds 5 players at most. It plays as minigames & battle royale, battle royale, parkour, arenas and Bedwars. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. Anti-cheat is on: VAC.
Population
How full is DEV right now?
0 players are logged on to DEV as it stands. The seven-day average for this server is 0 players.
Where does DEV sit in the rankings?
The last seven days put DEV at #15,358 on player hours: top 69% of all ranked servers.
Wipe days
What is the wipe schedule on DEV?
A schedule can't be confirmed from the wipes on record for DEV, so the forecast follows the tag. On Saturday 31 October at 10:35 UTC, its next wipe is due. The world it runs now was made 25 days 16 hours ago. A weekly wipe schedule is published in its tags.
What does wipe day look like on DEV?
The average busiest point of its recent wipes was 1 players. 13 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join DEV?
Press F1 in Rust, bring up the console and enter client.connect 141.98.157.79:28888. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://discord.com/invite/KQ45eJABwx.
GlossaryServer tags
what each one meansPublished as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded
Game
gmrust
mp0
ts5
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^e
^d
^i
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.