Rust Player Stats
Live UTC 48,102 playing

Online 144.76.112.244:28015 checked 10m ago

ai-builder Rust [Test]

vanilla
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,269top 69%
Last wipe56d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps231
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

FitnessServer performance

010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is ai-builder Rust [Test] online, and how reliable is it?

The lights are on at ai-builder Rust [Test]: online as you read this. About 9 hours ago is when it restarted, judging by its reported uptime. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does ai-builder Rust [Test] run smoothly?

The last 48 hours average out at 231 server fps; it never dropped below 217. Up to 65,607 entities sat in the world, buildings and deployables included. Memory use reached 4,758 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is ai-builder Rust [Test] on?

Rust network protocol 2633 and build 163794 on Linux: that is the setup at ai-builder Rust [Test]. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is ai-builder Rust [Test] located?

Nothing on ai-builder Rust [Test] states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 144.76.112.244:28015.

Tags

What do the server tags on ai-builder Rust [Test] mean?

The game's server browser reads these tags from ai-builder Rust [Test]: gmrust (Game mode): Rust survival as standard; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default 8 per team applies here; v2633 (Protocol): Your game must be on protocol 2633 to get in; cs163794 (Build): Build number: 163794; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game unaltered: no rates, kits or rules are changed. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include ai-builder Rust [Test]?

You will find ai-builder Rust [Test] on the following Rust Player Stats lists: Build and creative servers, live, Community servers, ranked live and Vanilla Rust servers. Under the server list's filters it appears in: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Rules and settings

Which map is running on ai-builder Rust [Test]?

The procedural map on ai-builder Rust [Test] is size 3,500, generated by the game from seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map.

What are the rules and settings on ai-builder Rust [Test]?

No gather rate appears in the name of ai-builder Rust [Test]. Up to 8 players to a group, which is the default. build, gather and raid in the standard game: that is the survival game mode. You can fight and raid other players here. Community is its server browser category. Its self-description is vanilla: facepunch's game unaltered: no rates, kits or rules are changed. VAC is on, so Valve's anti-cheat is watching.

Population

What is the population on ai-builder Rust [Test] at the moment?

The board shows ai-builder Rust [Test] at 0 players, with 50 slots in total. The seven-day average for this server is 0 players.

Where does ai-builder Rust [Test] sit in the rankings?

Player hours over seven days place ai-builder Rust [Test] at #15,269, among the top 69% of ranked servers.

Wipe timing

What is the wipe schedule on ai-builder Rust [Test]?

To tell its rhythm, more of ai-builder Rust [Test]'s wipes need to be on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 56 days 4 hours ago, its current world was made.

Connect

How do I join ai-builder Rust [Test]?

Console route: F1 in Rust, then client.connect 144.76.112.244:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival as standard.
mp50
Max players Slot count: 50.
ts8
Group limit The default 8 per team applies here.
v2633
Protocol Your game must be on protocol 2633 to get in.
cs163794
Build Build number: 163794.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game unaltered: no rates, kits or rules are changed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.