Rust Player Stats
Live UTC 60,383 playing

Offline 162.222.17.4:30031 checked 10h ago

Hard

moddedcarbonpve
Players now0
Slots?
Full–
7-day average0peak –
Rank#15,323top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its unknown slots
Players now0
no slot count published
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list23 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123401:0005:0010:0014:0020:0000:00

Hourly average and peak, UTC.

FitnessServer performance

01020304001:0005:0010:0014:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC8d ago 0 – running 0
Sat 17 Oct, 08:07 UTC12d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC25d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC26d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC27d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC28d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC37d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC54d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Hard online, and how reliable is it?

Down at the moment, Hard was last seen 10 hours ago. Going by the uptime it reports, the last restart came about 22 hours ago. 17% of the time over the last 7 full days, which is 28 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Does Hard run smoothly?

Averaging 30 server fps across the last 48 hours, it held a floor of 30. Up to 236,189 entities sat in the world, buildings and deployables included. The memory ceiling was 8,993 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is Hard on?

Rust network protocol 2635 and build 168909 on Linux: that is the setup at Hard. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Hard located?

No region is published by Hard. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 162.222.17.4:30031.

Tags

What do the server tags on Hard mean?

Tags published by Hard and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp0 (Max players): Slot count: 0; ts16 (Group limit): The team limit is 16; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): There's no region code on this one; ^p (PvE): No player fights: the world is the danger; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Who runs Hard?

One operator most likely runs Hard and the 3 other servers we track that share its japantokyo.jp hostname.

Which Rust Player Stats lists and filters include Hard?

The Rust Player Stats lists that include Hard are: Modded Rust servers, live and Best Rust PvE servers (2026). These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

Which map is running on Hard?

Hard runs a game-generated procedural map of size 5,500. Read the map name off the board: Custom Map.

What are the rules and settings on Hard?

No gather rate appears in the name of Hard. A group holds 16 players at most. pve, no player-versus-player fighting. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. Anti-cheat is off: VAC.

Live counts

What is the population on Hard at the moment?

The board shows Hard offline, last seen 10 hours ago. The seven-day average for this server is 0 players.

Where does Hard sit in the rankings?

The last seven days put Hard at #15,323 on player hours: top 69% of all ranked servers.

Wipe days

What is the wipe schedule on Hard?

There is no next wipe to predict for Hard, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 2 hours ago, its current world was made.

What does wipe day look like on Hard?

0 players on average is what its recent wipes drew at their busiest. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 1 when it didn't hold.

Connect

How do I join Hard?

Press F1 in Rust, bring up the console and enter client.connect 162.222.17.4:30031. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp0
Max players Slot count: 0.
ts16
Group limit The team limit is 16.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code There's no region code on this one.

Gameplay

^p
PvE No player fights: the world is the danger.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.