Online 185.189.255.52:35400 checked 12m ago
Chill_Zone
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
ResultsWorld resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC4d ago | – | – | – | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is Chill_Zone online, and how reliable is it?
The lights are on at Chill_Zone: online as you read this. About 2 days 22 hours ago is when it restarted, judging by its reported uptime. The last 4 full days put it at 87 of 96 hours up, 91% uptime. Rust Player Stats logged it for the first time on 24 October 2026.
Does Chill_Zone run smoothly?
The last 48 hours average out at 468 server fps; it never dropped below 389. Buildings, deployables and everything else in the world pushed the entity count to 27,807. Memory use reached 1,978 MB. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is Chill_Zone on?
Windows carries Rust network protocol 2635 and build 168909 at Chill_Zone. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is Chill_Zone located?
There is no region published on Chill_Zone. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. 185.189.255.52:35400 is the address.
Lists and filters
What do the server tags on Chill_Zone mean?
The game's server browser reads these tags from Chill_Zone: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): It holds 50 slots; ts10 (Group limit): Teams cap at 10; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include Chill_Zone?
These Rust Player Stats lists take Chill_Zone: Modded Rust servers, live. Searching the server list with these filters returns it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Map and rules
Which map is running on Chill_Zone?
The procedural map on Chill_Zone is size 2,500, generated by the game from seed 187665451. You can look at it on RustMaps from this page, since size and seed give the same map.
What are the rules and settings on Chill_Zone?
No gather rate appears in the name of Chill_Zone. Groups top out at 10 players. It plays as survival, build, gather and raid in the standard game. You can fight and raid other players here. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.
Live counts
How full is Chill_Zone right now?
1 of 50 slots are filled on Chill_Zone right now. Averaged across seven days: 0 players. The high point: 1. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 1 players.
Where does Chill_Zone sit in the rankings?
Player hours over seven days place Chill_Zone at #8,178, among the top 37% of ranked servers.
Wipe days
What is the wipe schedule on Chill_Zone?
A new world is made every Chill_Zone hours, so no wipe schedule exists; and those resets are not wipes.
Connect
How do I join Chill_Zone?
In the Rust console (F1) type client.connect 185.189.255.52:35400. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
mp50
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.