Rust Player Stats
Live UTC 47,288 playing

Online 185.207.214.134:20000 checked 7m ago

Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий

2x trio weekly wipes moddedoxide
Players now39
Slots100
Full39%
7-day average60peak 234
Rank#308top 1%
Last wipe3d agoweekly schedule
Next wipe3d 2hMon 2 Nov, 10:02 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 100 slots
Players now39
39% of the slots taken
7-day average60
players on an average hour this week
7-day peak234
the fullest it got this week
48-hour peak178
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps48
average over 48 hours; 60 or more is smooth
Standingtop 1%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
05010015020008:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

FitnessServer performance

02040608008:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 1% of all ranked servers, and #38 of the trio servers (top 6%). Ranked on player hours over the last seven days.

FixturesWipe schedule

fixed weekdays

Next wipeMonday 2 November, 10:02 UTCin 3d 2h Every Monday at 10:02 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak100players, last three wipes
crowd held20%else halves by day 4

Coming wipes

  1. 3d 2hMon 2 Nov, 10:02 UTC
  2. 6d 11hThu 5 Nov, 19:00 UTCFW
  3. 10d 2hMon 9 Nov, 10:02 UTC
  4. 17d 2hMon 16 Nov, 10:02 UTC
  5. 24d 2hMon 23 Nov, 10:02 UTC
  6. 31d 2hMon 30 Nov, 10:02 UTC
  7. 34d 11hThu 3 Dec, 19:00 UTCFW
  8. 38d 2hMon 7 Dec, 10:02 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 234, 32 hours in, with 45 in the queue.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 10:02 UTC3d ago 234+45 queue – running 8
Mon 19 Oct, 10:01 UTC10d ago 38 halved by day 5 7 days 5
Mon 12 Oct, 10:02 UTC17d ago 28 halved by day 6 7 days 2
Mon 5 Oct, 10:02 UTC24d ago 66 halved by day 3 7 days 24
Mon 28 Sep, 10:01 UTC31d ago 51 held half 7 days 2
Mon 21 Sep, 10:01 UTC38d ago 55 halved by day 2 7 days 4
Mon 14 Sep, 10:02 UTC45d ago 52 halved by day 5 7 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий online, and how reliable is it?

The lights are on at Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий: online as you read this. About 59 minutes ago is when it restarted, judging by its reported uptime. The last 7 full days put it at 167 of 168 hours up, 99% uptime. The first record Rust Player Stats has of it is 13 September 2026.

Does Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий run smoothly?

The last 48 hours average out at 48 server fps; it never dropped below 48. Buildings, deployables and everything else in the world pushed the entity count to 231,323. 7,136 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий on?

Windows carries Rust network protocol 2635 and build 168909 at Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий located?

Nothing in the tags places Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий, but its name points to Europe. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 185.207.214.134:20000.

Server tags

What do the server tags on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий mean?

Tags published by Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий and picked up by the in-game browser: gmrust (Game mode): The standard Rust survival rules apply here; mp100 (Max players): It holds 100 slots; ts3 (Group limit): Teams cap at 3; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^w (Weekly): A wipe every week; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; jp2 (Custom tag): The owner or a plugin added this non-standard tag. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Who runs Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

One operator most likely runs Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий and the 35 other servers we track that share its magicrust.gg hostname.

Which Rust Player Stats lists and filters include Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

These Rust Player Stats lists take Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий: 2x Rust servers, EU Rust servers, live, Modded Rust servers, live and Trio Rust servers, live. Under the server list's filters it appears in: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 10; Average players: 50+ on average.

Server rules

Which map is running on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

The procedural map on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий is size 4,000, generated by the game from seed 1112022. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: ДЛЯ CЛAБЫX ПK.

What are the rules and settings on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

The name says it: 2x gather on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий. trio: groups top out at 3 players. survival, build, gather and raid in the standard game. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий at the moment?

39 of 100 slots are filled on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий right now. The seven-day average sits at 60 players; the peak reached 234. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 171 players.

Where does Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий sit in the rankings?

Player hours over seven days place Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий at #308, among the top 1% of ranked servers. The trio table places it at #38.

Wipe days

What is the wipe schedule on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

every Monday at 10:02 UTC is when Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipes. Monday 2 November at 10:02 UTC is when its next wipe is due. 3 days 21 hours ago is when its current world was made. A weekly wipe schedule is published in its tags.

What does wipe day look like on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

At their busiest, its recent wipes drew 100 players on average. With 45 more waiting in the queue, the crowd peaked 32 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. It fell below half by day 4 when it didn't hold.

How to join

How do I join Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?

Console route: F1 in Rust, then client.connect 185.207.214.134:20000. Or use Launch Rust here, which opens Rust through Steam and connects you. https://magicrust.gg/serv11 is where its website lives.

GlossaryServer tags

what each one means

Published as mp100,ptrak,jp2,$r?,v2635,^w,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp100
Max players It holds 100 slots.
ts3
Group limit Teams cap at 3.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Other

jp2
Custom tag The owner or a plugin added this non-standard tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.