Online 195.60.166.227:30015 checked 10m ago
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]
By the numbersMatch stats
against its 101 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
fixed weekdaysNext wipeFriday 30 October, 14:34 UTCin 2d 19h Every Friday at 14:34 UTC · high confidence
Coming wipes
- 2d 19hFri 30 Oct, 14:34 UTC
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 9d 19hFri 6 Nov, 14:34 UTC
- 16d 19hFri 13 Nov, 14:34 UTC
- 23d 19hFri 20 Nov, 14:34 UTC
- 30d 19hFri 27 Nov, 14:34 UTC
- 37d 0hThu 3 Dec, 19:00 UTCFW
- 37d 19hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC4d ago | 7 | – | running | 3 |
| Fri 16 Oct, 13:45 UTC11d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:50 UTC18d ago | 5 | held half | 7 days | 2 |
| Thu 1 Oct, 18:00 UTC FW26d ago | 7 | halved by day 5 | 7.8 days | 3 |
| Fri 25 Sep, 15:12 UTC32d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC39d ago | 7 | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
About the server
Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Right now RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is online. The reported uptime puts the last restart at roughly 6 hours ago. 151 of 168 hours were up over the last 7 full days, 90% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.
Does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
Averaging 58 server fps across the last 48 hours, it held a floor of 52. Its entity count reached 150,282: buildings, deployables and the rest of the world. 4,971 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] on?
Linux carries Rust network protocol 2635 and build 168909 at RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Steam updates your game for you, but the protocol has to match to join.
Where is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] located?
Nothing on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] states a region. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 195.60.166.227:30015.
Lists and filters
What do the server tags on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] mean?
gmrust (Game mode): Survival, standard Rust style; mp101 (Max players): The cap is 101 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^w (Weekly): A wipe every week; ^r (Roleplay): It's a roleplay server; ^p (PvE): No player fights: the world is the danger; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here are the tags RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] publishes, and the game's server browser reads them. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.
Which Rust Player Stats lists and filters include RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
You will find RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Player Stats lists: 10x Rust servers, live, Modded Rust servers, live, Best Rust PvE servers (2026), Rust roleplay servers, live and Rust servers with zombies. Under the server list's filters it appears in: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
Map and rules
Which map is running on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The procedural map on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is size 4,500, generated by the game from seed 1709423699. The map repeats with that size and seed, and you can view it on RustMaps from here.
What are the rules and settings on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Gather rate for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is 10x, straight from its name. Up to 8 players to a group, which is the default. roleplay rules, towns and jobs: that is the roleplay game mode. Plugins or settings change the game, so the server browser lists it as Modded. Carbon plugins are running. Anti-cheat is on: VAC.
Population
What is the population on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at the moment?
Out of 101 slots, 1 are taken on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at this moment. Averaged across seven days: 1 players. The high point: 7. It drew its biggest crowd of the last 48 hours at 20:00 UTC: 4 players on average.
Where does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
The last seven days put RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at #2,905 on player hours: top 13% of all ranked servers.
Wipe schedule
What is the wipe schedule on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] follows a wipe rhythm of every Friday at 14:34 UTC. Due on Friday 30 October at 14:34 UTC is its next wipe. The world it runs now was made 4 days 4 hours ago. In its tags it publishes a weekly wipe schedule.
What does wipe day look like on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The average busiest point of its recent wipes was 6 players. 22 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 20% of its recent wipes. It fell below half by day 4.5 when it didn't hold.
Connect
How do I join RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Console route: F1 in Rust, then client.connect 195.60.166.227:30015. Or use Launch Rust here, which opens Rust through Steam and connects you. https://www.rust-gaming-nation.com/ is where its website lives.
GlossaryServer tags
what each one meansPublished as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
