Online 216.39.240.13:28029 checked 8m ago
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
By the numbersMatch stats
against its 101 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
fixed weekdaysNext wipeFriday 30 October, 14:47 UTCin 21h Every Friday at 14:47 UTC · high confidence
Coming wipes
- 21hFri 30 Oct, 14:47 UTC
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 7d 21hFri 6 Nov, 14:47 UTC
- 14d 21hFri 13 Nov, 14:47 UTC
- 21d 21hFri 20 Nov, 14:47 UTC
- 28d 21hFri 27 Nov, 14:47 UTC
- 35d 2hThu 3 Dec, 19:00 UTCFW
- 35d 21hFri 4 Dec, 14:47 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | 3 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 7 | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 13:54 UTC20d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW27d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC34d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC41d ago | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online, and how reliable is it?
Right now RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is online. Going by the uptime it reports, the last restart came about 3 hours ago. The last 7 full days put it at 165 of 168 hours up, 98% uptime. The first record Rust Player Stats has of it is 13 September 2026.
Does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run smoothly?
The last 48 hours average out at 29 server fps; it never dropped below 5. Buildings, deployables and everything else in the world pushed the entity count to 162,634. 4,851 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.
Which Rust version is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on?
On Linux, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.
Where is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] located?
There is no region published on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 216.39.240.13:28029.
Lists and filters
What do the server tags on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] mean?
Tags published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp101 (Max players): Slot count: 101; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^w (Weekly): It wipes weekly; ^r (Roleplay): This one runs roleplay; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
You will find RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Player Stats lists: Rust servers above 10x, Modded Rust servers, live, Best Rust PvE servers (2026), Rust roleplay servers, live and Rust servers with zombies. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Server rules
Which map is running on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs a game-generated procedural map: size 5,000, seed 86329953. Same size, same seed, same map, so RustMaps shows it from this page.
What are the rules and settings on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Gather rate for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is 50x, straight from its name. Up to 8 players to a group, which is the default. roleplay rules, towns and jobs: that is the roleplay game mode. Under Modded in the server browser: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.
Player counts
What is the population on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at the moment?
The board shows RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at 0 players, with 101 slots in total. Seven days back gives an average of 1 players and a peak of 4. Peak traffic in the last 48 hours landed at 15:00 UTC, averaging 3 players.
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?
Ranked #3,695 on seven-day player hours, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is in the top 17% of all ranked servers.
Wipe schedule
What is the wipe schedule on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
The wipe rhythm for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:47 UTC. On Friday 30 October at 14:47 UTC, its next wipe is due. 6 days 2 hours ago is when its current world was made. Its tags carry a weekly wipe schedule.
What does wipe day look like on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
At their busiest, its recent wipes drew 5 players on average. 22 hours after the wipe, the crowd peaked on the latest wipe. Half that peak was held until the next wipe in 60% of its recent wipes. It fell below half by day 1.5 when it didn't hold.
How to join
How do I join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
In the Rust console (F1) type client.connect 216.39.240.13:28029. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://www.rust-gaming-nation.com/ is where its website lives.
GlossaryServer tags
what each one meansPublished as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
