Rust Player Stats
Live UTC 34,171 playing

Online EU 23.81.34.186:25015 checked 8m ago

Complete Build System | by hionet.com

moddedoxide
Players now0
Slots10
Full0%
7-day average0peak 1
Rank#14,679top 66% · #2507 in EU
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Launch Rust and join Website

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps57
average over 48 hours; 60 or more is smooth
Standingtop 66%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

FitnessServer performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

ResultsWorld resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 00:01 UTC6h ago – – – 0
Wed 28 Oct, 00:01 UTC1d ago – – – 0
Tue 27 Oct, 00:01 UTC2d ago – – – 0
Mon 26 Oct, 00:01 UTC3d ago – – – 0
Sat 24 Oct, 23:01 UTC4d ago – – – 0
Fri 23 Oct, 23:01 UTC5d ago – – – 0
Thu 22 Oct, 23:02 UTC6d ago – – – 0
Wed 21 Oct, 23:01 UTC7d ago – – – 0
Tue 20 Oct, 23:01 UTC8d ago – – – 0
Mon 19 Oct, 23:01 UTC9d ago – – – 0
Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Complete Build System | by hionet.com online, and how reliable is it?

Right now Complete Build System | by hionet.com is online. Going by the uptime it reports, the last restart came about 2 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does Complete Build System | by hionet.com run smoothly?

Averaging 57 server fps across the last 48 hours, it held a floor of 3. Up to 20,173 entities sat in the world, buildings and deployables included. 2,118 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is Complete Build System | by hionet.com on?

On Linux, Complete Build System | by hionet.com runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but the protocol has to match to join.

Where is Complete Build System | by hionet.com located?

Its EU tag places Complete Build System | by hionet.com in Europe. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. 23.81.34.186:25015 is the address.

Server tags

What do the server tags on Complete Build System | by hionet.com mean?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^c (Creative): It's a creative sandbox, so you build what you like without gathering; ^k (Build server): Base design and practice are the focus; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its category: plugins or settings change how it plays; EU (Europe): In the server browser it sits under Europe are the tags Complete Build System | by hionet.com publishes, and the game's server browser reads them. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include Complete Build System | by hionet.com?

These Rust Player Stats lists take Complete Build System | by hionet.com: EU Rust servers, live, Modded Rust servers, live, Build and creative servers, live and Rust creative servers, live. Searching the server list with these filters returns it: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is running on Complete Build System | by hionet.com?

The procedural map on Complete Build System | by hionet.com is size 4,500, generated by the game from seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called Custom Map.

What are the rules and settings on Complete Build System | by hionet.com?

The name of Complete Build System | by hionet.com does not say what the gather rate is. Up to 8 players to a group, which is the default. build & creative, no gathering, just sandbox building. Plugins or settings change the game, so the server browser lists it as Modded. Oxide plugins are running. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on Complete Build System | by hionet.com at the moment?

The board shows Complete Build System | by hionet.com at 0 players, with 10 slots in total. The seven-day average sits at 0 players; the peak reached 1.

Where does Complete Build System | by hionet.com sit in the rankings?

Complete Build System | by hionet.com sits at #14,679 for player hours in the past seven days — #2,507 in Europe and inside the top 66% of every ranked server.

Wipe timing

What is the wipe schedule on Complete Build System | by hionet.com?

A new world is made every Complete Build System | by hionet.com hours, so no wipe schedule exists; and those resets are not wipes.

How to join

How do I join Complete Build System | by hionet.com?

Press F1 in Rust, bring up the console and enter client.connect 23.81.34.186:25015. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://codefling.com/plugins/complete-build-system-sandbox-system.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,^c,^k,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The cap is 10 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Gameplay

^c
Creative It's a creative sandbox, so you build what you like without gathering.
^k
Build server Base design and practice are the focus.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its category: plugins or settings change how it plays.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.