Rust Player Stats
Live UTC 60,014 playing

Online 64.40.9.137:28014 checked 30m ago

UKN.GG - EU Sandbox - Creative | Build | Noclip

moddedcarbon
Players now2
Slots200
Full1%
7-day average2peak 12
Rank#2,011top 9%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Launch Rust and join Website

By the numbersMatch stats

against its 200 slots
Players now2
1% of the slots taken
7-day average2
players on an average hour this week
7-day peak12
the fullest it got this week
48-hour peak12
the busiest hour of the last two days
On the list45 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 9%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0510152002:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

FitnessServer performance

01020304002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

ResultsWorld resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 04:58 UTC20h ago – – – 0
Wed 28 Oct, 04:58 UTC1d ago – – – 0
Tue 27 Oct, 04:58 UTC2d ago – – – 1
Mon 26 Oct, 04:58 UTC3d ago – – – 0
Sun 25 Oct, 04:58 UTC4d ago – – – 0
Sat 24 Oct, 03:58 UTC5d ago – – – 1
Fri 23 Oct, 03:58 UTC6d ago – – – 0
Thu 22 Oct, 03:58 UTC7d ago – – – 10
Wed 21 Oct, 03:58 UTC8d ago – – – 16
Tue 20 Oct, 03:58 UTC9d ago – – – 2
Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is UKN.GG - EU Sandbox - Creative | Build | Noclip online, and how reliable is it?

Right now UKN.GG - EU Sandbox - Creative | Build | Noclip is online. The reported uptime puts the last restart at roughly 18 hours ago. 143 of 168 hours were up over the last 7 full days, 85% of the time. Rust Player Stats logged it for the first time on 13 September 2026.

Does UKN.GG - EU Sandbox - Creative | Build | Noclip run smoothly?

Averaging 30 server fps across the last 48 hours, it held a floor of 30. Up to 19,901 entities sat in the world, buildings and deployables included. 4,944 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is UKN.GG - EU Sandbox - Creative | Build | Noclip on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at UKN.GG - EU Sandbox - Creative | Build | Noclip. Steam updates your game for you, but the protocol has to match to join.

Where is UKN.GG - EU Sandbox - Creative | Build | Noclip located?

Nothing in the tags places UKN.GG - EU Sandbox - Creative | Build | Noclip, but its name points to Europe. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 64.40.9.137:28014.

Lists and filters

What do the server tags on UKN.GG - EU Sandbox - Creative | Build | Noclip mean?

Tags published by UKN.GG - EU Sandbox - Creative | Build | Noclip and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp200 (Max players): Slot count: 200; ts1000 (Group limit): Teams cap at 1000; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): There's no region code on this one; ^c (Creative): It's a creative sandbox, so you build what you like without gathering; ^k (Build server): Base design and practice are the focus; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Who runs UKN.GG - EU Sandbox - Creative | Build | Noclip?

A single operator most likely stands behind UKN.GG - EU Sandbox - Creative | Build | Noclip and the 14 other servers we track with the same ukn.gg hostname.

Which Rust Player Stats lists and filters include UKN.GG - EU Sandbox - Creative | Build | Noclip?

You will find UKN.GG - EU Sandbox - Creative | Build | Noclip on the following Rust Player Stats lists: EU Rust servers, live, Modded Rust servers, live, Rust aim training servers, ranked live, Build and creative servers, live and Rust creative servers, live. Searching the server list with these filters returns it: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server rules

Which map is running on UKN.GG - EU Sandbox - Creative | Build | Noclip?

The procedural map on UKN.GG - EU Sandbox - Creative | Build | Noclip is size 3,000, generated by the game from seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: UKN Map.

What are the rules and settings on UKN.GG - EU Sandbox - Creative | Build | Noclip?

No gather rate appears in the name of UKN.GG - EU Sandbox - Creative | Build | Noclip. You can group up to 1000 players. build & creative, no gathering here, only sandbox building. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Carbon. Anti-cheat is on: VAC.

Population

How full is UKN.GG - EU Sandbox - Creative | Build | Noclip right now?

The board shows UKN.GG - EU Sandbox - Creative | Build | Noclip at 2 players, with 200 slots in total. Averaged across seven days: 2 players. The high point: 12. It drew its biggest crowd of the last 48 hours at 12:00 UTC: 5 players on average.

Where does UKN.GG - EU Sandbox - Creative | Build | Noclip sit in the rankings?

The last seven days put UKN.GG - EU Sandbox - Creative | Build | Noclip at #2,011 on player hours: top 9% of all ranked servers.

Wipe days

What is the wipe schedule on UKN.GG - EU Sandbox - Creative | Build | Noclip?

None of the resets on UKN.GG - EU Sandbox - Creative | Build | Noclip count as a wipe, and with a fresh world every few hours, it keeps no wipe schedule.

Connect

How do I join UKN.GG - EU Sandbox - Creative | Build | Noclip?

Console route: F1 in Rust, then client.connect 64.40.9.137:28014. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://ukn.gg.

GlossaryServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^c,^k,gmrust,cs168909,ts1000

Game

gmrust
Game mode Rust survival as standard.
mp200
Max players Slot count: 200.
ts1000
Group limit Teams cap at 1000.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code There's no region code on this one.

Gameplay

^c
Creative It's a creative sandbox, so you build what you like without gathering.
^k
Build server Base design and practice are the focus.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.