Rust Player Stats
Live UTC 49,451 playing

Online 64.40.8.229:28014 checked 8m ago

UKN.GG - US Training Grounds - Medium IV

moddedcarbon
Players now5
Slots150
Full3%
7-day average2peak 20
Rank#2,050top 9%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Launch Rust and join Website

By the numbersMatch stats

against its 150 slots
Players now5
3% of the slots taken
7-day average2
players on an average hour this week
7-day peak20
the fullest it got this week
48-hour peak20
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps29
average over 48 hours; 60 or more is smooth
Standingtop 9%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0510152010:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

FitnessServer performance

01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

ResultsWorld resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:08 UTC22h ago – – – 0
Mon 26 Oct, 11:11 UTC1d ago – – – 1
Sun 25 Oct, 11:08 UTC2d ago – – – 0
Sat 24 Oct, 10:08 UTC3d ago – – – 5
Fri 23 Oct, 10:08 UTC4d ago – – – 0
Thu 22 Oct, 10:08 UTC5d ago – – – 5
Wed 21 Oct, 10:08 UTC6d ago – – – 0
Tue 20 Oct, 10:08 UTC7d ago – – – 0
Mon 19 Oct, 10:08 UTC8d ago – – – 2
Sun 18 Oct, 10:08 UTC9d ago – – – 5
Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is UKN.GG - US Training Grounds - Medium IV online, and how reliable is it?

The lights are on at UKN.GG - US Training Grounds - Medium IV: online as you read this. Going by the uptime it reports, the last restart came about 19 hours ago. 100% of the time over the last 7 full days, which is 168 of 168 hours up. Rust Player Stats logged it for the first time on 13 September 2026.

Does UKN.GG - US Training Grounds - Medium IV run smoothly?

Averaging 29 server fps across the last 48 hours, it held a floor of 16. Its entity count reached 2,413: buildings, deployables and the rest of the world. The memory ceiling was 1,959 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is UKN.GG - US Training Grounds - Medium IV on?

Windows carries Rust network protocol 2635 and build 168909 at UKN.GG - US Training Grounds - Medium IV. To get in, your game needs the same protocol; Steam handles the update.

Where is UKN.GG - US Training Grounds - Medium IV located?

Nothing in the tags places UKN.GG - US Training Grounds - Medium IV, but its name points to North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 64.40.8.229:28014.

Tags

What do the server tags on UKN.GG - US Training Grounds - Medium IV mean?

Tags published by UKN.GG - US Training Grounds - Medium IV and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp150 (Max players): It holds 150 slots; ts500 (Group limit): No more than 500 to a team; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and more; ^d (Combat training): Loot comes to you here: aim and PvP practice; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): The plugin framework is Carbon. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Who runs UKN.GG - US Training Grounds - Medium IV?

One operator most likely runs UKN.GG - US Training Grounds - Medium IV and the 14 other servers we track that share its ukn.gg hostname.

Which Rust Player Stats lists and filters include UKN.GG - US Training Grounds - Medium IV?

These Rust Player Stats lists take UKN.GG - US Training Grounds - Medium IV: Modded Rust servers, live, Rust aim training servers, ranked live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is running on UKN.GG - US Training Grounds - Medium IV?

The procedural map on UKN.GG - US Training Grounds - Medium IV is size 6,000, generated by the game from seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called UKN Map.

What are the rules and settings on UKN.GG - US Training Grounds - Medium IV?

Nothing in the name of UKN.GG - US Training Grounds - Medium IV states a gather rate. A group holds 500 players at most. arenas, parkour, Bedwars and battle royale: that is the minigames & battle royale game mode. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. Anti-cheat is on: VAC.

Live counts

How full is UKN.GG - US Training Grounds - Medium IV right now?

5 of 150 slots are filled on UKN.GG - US Training Grounds - Medium IV right now. The seven-day average sits at 2 players; the peak reached 20. It drew its biggest crowd of the last 48 hours at 01:00 UTC: 18 players on average.

Where does UKN.GG - US Training Grounds - Medium IV sit in the rankings?

The last seven days put UKN.GG - US Training Grounds - Medium IV at #2,050 on player hours: top 9% of all ranked servers.

Wipe days

What is the wipe schedule on UKN.GG - US Training Grounds - Medium IV?

Every few hours a new world starts on UKN.GG - US Training Grounds - Medium IV, so it keeps no wipe schedule; none of those resets counts as a wipe.

How to join

How do I join UKN.GG - US Training Grounds - Medium IV?

Console route: F1 in Rust, then client.connect 64.40.8.229:28014. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://ukn.gg.

GlossaryServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival, standard Rust style.
mp150
Max players It holds 150 slots.
ts500
Group limit No more than 500 to a team.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Gameplay

^e
Minigames Minigames here: arenas, Bedwars, parkour and more.
^d
Combat training Loot comes to you here: aim and PvP practice.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.