Rust Player Stats
Live UTC 95,622 playing

Online 64.40.8.210:28014 checked 12m ago

UKN.GG - US Training Grounds - Medium III

moddedcarbon
Players now1
Slots150
Full1%
7-day average5peak 46
Rank#1,430top 6%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Launch Rust and join Website

By the numbersMatch stats

against its 150 slots
Players now1
1% of the slots taken
7-day average5
players on an average hour this week
7-day peak46
the fullest it got this week
48-hour peak24
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps30
average over 48 hours; 60 or more is smooth
Standingtop 6%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
01020304018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

FitnessServer performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

ResultsWorld resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:03 UTC6h ago – – – 0
Mon 26 Oct, 11:04 UTC1d ago – – – 0
Sun 25 Oct, 11:03 UTC2d ago – – – 1
Sat 24 Oct, 10:03 UTC3d ago – – – 3
Fri 23 Oct, 10:03 UTC4d ago – – – 0
Thu 22 Oct, 10:03 UTC5d ago – – – 0
Wed 21 Oct, 10:03 UTC6d ago – – – 1
Wed 21 Oct, 09:15 UTC6d ago – – – 1
Tue 20 Oct, 10:03 UTC7d ago – – – 3
Mon 19 Oct, 10:03 UTC8d ago – – – 1
Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is UKN.GG - US Training Grounds - Medium III online, and how reliable is it?

Online now, UKN.GG - US Training Grounds - Medium III is up. About 5 hours ago is when it restarted, judging by its reported uptime. 100% of the time over the last 7 full days, which is 168 of 168 hours up. The first record Rust Player Stats has of it is 13 September 2026.

Does UKN.GG - US Training Grounds - Medium III run smoothly?

30 server fps on average over 48 hours, and never under 20. Up to 2,592 entities sat in the world, buildings and deployables included. 2,547 MB of memory was the high point. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is UKN.GG - US Training Grounds - Medium III on?

On Windows, UKN.GG - US Training Grounds - Medium III runs Rust network protocol 2635 and build 168909. To get in, your game needs the same protocol; Steam handles the update.

Where is UKN.GG - US Training Grounds - Medium III located?

The name of UKN.GG - US Training Grounds - Medium III points to North America, though it publishes no region tag. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. The address you connect to is 64.40.8.210:28014.

Server tags

What do the server tags on UKN.GG - US Training Grounds - Medium III mean?

Tags published by UKN.GG - US Training Grounds - Medium III and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp150 (Max players): Slot count: 150; ts500 (Group limit): Teams cap at 500; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot comes to you here: aim and PvP practice; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Who runs UKN.GG - US Training Grounds - Medium III?

One operator most likely runs UKN.GG - US Training Grounds - Medium III and the 14 other servers we track that share its ukn.gg hostname.

Which Rust Player Stats lists and filters include UKN.GG - US Training Grounds - Medium III?

The Rust Player Stats lists that include UKN.GG - US Training Grounds - Medium III are: Modded Rust servers, live, Rust aim training servers, ranked live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Map and rules

Which map is running on UKN.GG - US Training Grounds - Medium III?

The procedural map on UKN.GG - US Training Grounds - Medium III is size 6,000, generated by the game from seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called UKN Map.

What are the rules and settings on UKN.GG - US Training Grounds - Medium III?

The name of UKN.GG - US Training Grounds - Medium III does not say what the gather rate is. Groups top out at 500 players. arenas, parkour, Bedwars and battle royale: that is the minigames & battle royale game mode. The server browser files it under Modded: plugins or settings change the game. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on UKN.GG - US Training Grounds - Medium III at the moment?

1 of 150 slots are filled on UKN.GG - US Training Grounds - Medium III right now. The seven-day average sits at 5 players; the peak reached 46. The busiest stretch of the last 48 hours came at 20:00 UTC, averaging 18 players.

Where does UKN.GG - US Training Grounds - Medium III sit in the rankings?

Player hours over seven days place UKN.GG - US Training Grounds - Medium III at #1,430, among the top 6% of ranked servers.

Wipe timing

What is the wipe schedule on UKN.GG - US Training Grounds - Medium III?

Every few hours a new world starts on UKN.GG - US Training Grounds - Medium III, so it keeps no wipe schedule; none of those resets counts as a wipe.

Joining the server

How do I join UKN.GG - US Training Grounds - Medium III?

In the Rust console (F1) type client.connect 64.40.8.210:28014. Alternatively, Launch Rust on this page opens Rust through Steam and drops you straight in. https://ukn.gg is where its website lives.

GlossaryServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Rust survival as standard.
mp150
Max players Slot count: 150.
ts500
Group limit Teams cap at 500.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code The region code is left blank.

Gameplay

^e
Minigames It hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Loot comes to you here: aim and PvP practice.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.