Rust Player Stats
Live UTC 34,878 playing

Online 64.40.8.152:28014 checked 11m ago

UKN.GG - US Training Grounds - Main

moddedcarbon
Players now43
Slots250
Full17%
7-day average21peak 79
Rank#702top 3%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Launch Rust and join Website

By the numbersMatch stats

against its 250 slots
Players now43
17% of the slots taken
7-day average21
players on an average hour this week
7-day peak79
the fullest it got this week
48-hour peak54
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps29
average over 48 hours; 60 or more is smooth
Standingtop 3%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
02040608005:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

FitnessServer performance

01020304005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

ResultsWorld resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:58 UTC17h ago – – – 7
Mon 26 Oct, 10:58 UTC1d ago – – – 11
Sun 25 Oct, 11:24 UTC2d ago – – – 16
Sat 24 Oct, 10:00 UTC3d ago – – – 1
Thu 22 Oct, 09:58 UTC5d ago – – – 19
Wed 21 Oct, 09:58 UTC6d ago – – – 6
Wed 21 Oct, 09:04 UTC6d ago – – – 7
Tue 20 Oct, 09:58 UTC7d ago – – – 16
Mon 19 Oct, 10:24 UTC8d ago – – – 5
Sun 18 Oct, 10:00 UTC9d ago – – – 22
Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Server details

Is UKN.GG - US Training Grounds - Main online, and how reliable is it?

Online now, UKN.GG - US Training Grounds - Main is up. The reported uptime puts the last restart at roughly 15 hours ago. The last 7 full days put it at 144 of 168 hours up, 86% uptime. Rust Player Stats logged it for the first time on 13 September 2026.

Does UKN.GG - US Training Grounds - Main run smoothly?

29 server fps on average over 48 hours, and never under 20. Up to 4,744 entities sat in the world, buildings and deployables included. 3,493 MB of memory was the high point. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is UKN.GG - US Training Grounds - Main on?

Rust network protocol 2635 and build 168909 on Windows: that is the setup at UKN.GG - US Training Grounds - Main. To get in, your game needs the same protocol; Steam handles the update.

Where is UKN.GG - US Training Grounds - Main located?

No region tag comes from UKN.GG - US Training Grounds - Main, but the name points to North America. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. You will find it at 64.40.8.152:28014.

Server tags

What do the server tags on UKN.GG - US Training Grounds - Main mean?

gmrust (Game mode): The standard Rust survival rules apply here; mp250 (Max players): Slot count: 250; ts500 (Group limit): Teams cap at 500; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): It's a training ground for aim and PvP, loot included; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): It uses Carbon for plugins are the tags UKN.GG - US Training Grounds - Main publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Who runs UKN.GG - US Training Grounds - Main?

A single operator most likely stands behind UKN.GG - US Training Grounds - Main and the 14 other servers we track with the same ukn.gg hostname.

Which Rust Player Stats lists and filters include UKN.GG - US Training Grounds - Main?

The Rust Player Stats lists that include UKN.GG - US Training Grounds - Main are: Modded Rust servers, live, Rust aim training servers, ranked live and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

Map and rules

Which map is running on UKN.GG - US Training Grounds - Main?

Size 6,000, seed 1337: that is the procedural map UKN.GG - US Training Grounds - Main runs, generated by the game. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: UKN Map.

What are the rules and settings on UKN.GG - US Training Grounds - Main?

The name of UKN.GG - US Training Grounds - Main does not say what the gather rate is. You can group up to 500 players. It plays as minigames & battle royale, arenas, parkour, Bedwars and battle royale. The server browser files it under Modded: plugins or settings change the game. Plugins in use: Carbon. VAC is on, so Valve's anti-cheat is watching.

Live counts

What is the population on UKN.GG - US Training Grounds - Main at the moment?

The board shows UKN.GG - US Training Grounds - Main at 43 players, with 250 slots in total. Averaged across seven days: 21 players. The high point: 79. It drew its biggest crowd of the last 48 hours at 02:00 UTC: 46 players on average.

Where does UKN.GG - US Training Grounds - Main sit in the rankings?

The last seven days put UKN.GG - US Training Grounds - Main at #702 on player hours: top 3% of all ranked servers.

Wipe schedule

What is the wipe schedule on UKN.GG - US Training Grounds - Main?

None of the resets on UKN.GG - US Training Grounds - Main count as a wipe, and with a fresh world every few hours, it keeps no wipe schedule.

How to join

How do I join UKN.GG - US Training Grounds - Main?

Console route: F1 in Rust, then client.connect 64.40.8.152:28014. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://ukn.gg.

GlossaryServer tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp250
Max players Slot count: 250.
ts500
Group limit Teams cap at 500.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Gameplay

^e
Minigames It hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training It's a training ground for aim and PvP, loot included.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.