Rust Player Stats
Live UTC 95,622 playing

Online 64.40.8.73:28010 checked 13m ago

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

moddedoxide
Players now2
Slots200
Full1%
7-day average3peak 17
Rank#1,743top 8%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Launch Rust and join Website

By the numbersMatch stats

against its 200 slots
Players now2
1% of the slots taken
7-day average3
players on an average hour this week
7-day peak17
the fullest it got this week
48-hour peak12
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps59
average over 48 hours; 60 or more is smooth
Standingtop 8%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0510152018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

FitnessServer performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

ResultsWorld resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 09:33 UTC7h ago – – – 4
Mon 26 Oct, 09:33 UTC1d ago – – – 2
Sun 25 Oct, 09:33 UTC2d ago – – – 1
Sat 24 Oct, 09:33 UTC3d ago – – – 1
Fri 23 Oct, 11:38 UTC4d ago – – – 0
Fri 23 Oct, 09:33 UTC4d ago – – – 0
Thu 22 Oct, 09:33 UTC5d ago – – – 3
Wed 21 Oct, 09:33 UTC6d ago – – – 1
Tue 20 Oct, 09:33 UTC7d ago – – – 2
Mon 19 Oct, 09:33 UTC8d ago – – – 1
Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets online, and how reliable is it?

Right now NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is online. About 6 hours ago is when it restarted, judging by its reported uptime. 168 of 168 hours were up over the last 7 full days, 100% of the time. On 13 September 2026, Rust Player Stats saw it for the first time.

Does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run smoothly?

Averaging 59 server fps across the last 48 hours, it held a floor of 59. Its entity count reached 1,707: buildings, deployables and the rest of the world. Memory use reached 1,311 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on?

Windows carries Rust network protocol 2635 and build 168909 at NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets located?

Nothing in the tags places NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, but its name points to North America. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 64.40.8.73:28010.

Tags

What do the server tags on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets mean?

The game's server browser reads these tags from NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: gmrust (Game mode): The standard Rust survival rules apply here; mp200 (Max players): It holds 200 slots; ts10 (Group limit): The team limit is 10; v2635 (Protocol): Game protocol 2635: join only if your game matches that version; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practice your aim and PvP with loot handed over; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Who runs NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

A single operator most likely stands behind NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and the 3 other servers we track with the same perfect-rust.com hostname.

Which Rust Player Stats lists and filters include NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

These Rust Player Stats lists take NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: Modded Rust servers, live, Rust aim training servers, ranked live, Rust server list: battlefield and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

Which map is running on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

The procedural map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is size 3,500, generated by the game from seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Read the map name off the board: PAT Map FPS+.

What are the rules and settings on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Nothing in the name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets states a gather rate. A group holds 10 players at most. battle royale, parkour, arenas and Bedwars: that is the minigames & battle royale game mode. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. Anti-cheat is on: VAC.

Population

What is the population on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at the moment?

Out of 200 slots, 2 are taken on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at this moment. Averaged across seven days: 3 players. The high point: 17. Peak traffic in the last 48 hours landed at 23:00 UTC, averaging 8 players.

Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sit in the rankings?

The last seven days put NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #1,743 on player hours: top 8% of all ranked servers.

Wipe schedule

What is the wipe schedule on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

None of the resets on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets count as a wipe, and with a fresh world every few hours, it keeps no wipe schedule.

Connect

How do I join NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Press F1 in Rust, bring up the console and enter client.connect 64.40.8.73:28010. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://www.perfect-rust.com/.

GlossaryServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp200
Max players It holds 200 slots.
ts10
Group limit The team limit is 10.
v2635
Protocol Game protocol 2635: join only if your game matches that version.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Gameplay

^e
Minigames It hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training Practice your aim and PvP with loot handed over.
^i
Battlefield Kits and high rates drive fast PvP here.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.