Rust Player Stats
Live UTC 67,749 playing

Offline 35.132.96.40:28115 checked 22d ago

Magic Test Server

moddedcarbon
Players now0
Slots10
Full0%
7-day average0peak –
Rank#15,967top 71%
Last wipe31d agono schedule published
Next wipe–no rhythm it keeps
Launch Rust and join

By the numbersMatch stats

against its 10 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Standingtop 71%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:39 UTC31d ago 1 – running 1
Fri 25 Sep, 17:58 UTC33d ago 1 – 1.9 days 0
Tue 22 Sep, 21:43 UTC36d ago 1 held half 2.8 days 0
Sat 19 Sep, 15:13 UTC39d ago 1 held half 3.3 days 0
Thu 17 Sep, 21:03 UTC41d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is Magic Test Server online, and how reliable is it?

Offline right now, with a last sighting 22 days 14 hours ago: Magic Test Server. 0% of the time over the last 7 full days, which is 0 of 168 hours up. On 13 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is Magic Test Server on?

On Windows, Magic Test Server runs Rust network protocol 2633 and build 165217. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is Magic Test Server located?

No region is published by Magic Test Server. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. You will find it at 35.132.96.40:28115.

Server tags

What do the server tags on Magic Test Server mean?

gmprimitive (Game mode): No guns here: primitive means bows, spears and melee only; mp10 (Max players): The cap is 10 slots; ts8 (Group limit): No more than 8 to a team, as the game sets by default; v2633 (Protocol): Your game must be on protocol 2633 to get in; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Magic Test Server publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include Magic Test Server?

These Rust Player Stats lists take Magic Test Server: Modded Rust servers, live and Primitive Rust servers, live. These filters on the server list bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server rules

Which map is running on Magic Test Server?

The game generates the procedural map on Magic Test Server.

What are the rules and settings on Magic Test Server?

Nothing in the name of Magic Test Server states a gather rate. Up to 8 players to a group, which is the default. melee, bows and spears, and no guns: that is the primitive game mode. PvP is on, and so is raiding. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Carbon. VAC is on, so Valve's anti-cheat is watching.

Population

How full is Magic Test Server right now?

Down at the moment, Magic Test Server was last seen 22 days 14 hours ago.

Where does Magic Test Server sit in the rankings?

Player hours over seven days place Magic Test Server at #15,967, among the top 71% of ranked servers.

Wipe schedule

What is the wipe schedule on Magic Test Server?

No next wipe can be predicted for Magic Test Server, because it wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 22 hours ago, its current world was made.

What does wipe day look like on Magic Test Server?

The average busiest point of its recent wipes was 1 players. The crowd reached its peak 0 hours after the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

Connect

How do I join Magic Test Server?

Press F1 in Rust, bring up the console and enter client.connect 35.132.96.40:28115. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y

Game

gmprimitive
Game mode No guns here: primitive means bows, spears and melee only.
mp10
Max players The cap is 10 slots.
ts8
Group limit No more than 8 to a team, as the game sets by default.
v2633
Protocol Your game must be on protocol 2633 to get in.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game changes here through plugins or settings, so it's listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.