Rust Player Stats
Live UTC 46,379 playing

Online OC 51.161.198.101:28005 checked 7m ago

[AU] RustWars: WWII in Rust (In Development)

weekly wipes moddedoxide
Players now0
Slots50
Full0%
7-day average0peak –
Rank#15,270top 69% · #176 in OC
Last wipe10d agoweekly schedule
Next wipe3d 1hMon 2 Nov, 09:15 UTC
Launch Rust and join Website

By the numbersMatch stats

against its 50 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps5
average over 48 hours; 60 or more is smooth
Standingtop 69%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123408:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

FitnessServer performance

0246808:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct26 Oct28 Oct30 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

FixturesWipe schedule

Next wipeMonday 2 November, 09:15 UTCin 3d 1h Weekly: 7 days after its last wipe

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [AU] RustWars: WWII in Rust (In Development) online, and how reliable is it?

Right now [AU] RustWars: WWII in Rust (In Development) is online. The reported uptime puts the last restart at roughly 12 hours ago. 99% of the time over the last 7 full days, which is 167 of 168 hours up. The first record Rust Player Stats has of it is 19 October 2026.

Does [AU] RustWars: WWII in Rust (In Development) run smoothly?

The last 48 hours average out at 5 server fps; it never dropped below 5. Its entity count reached 128: buildings, deployables and the rest of the world. The memory ceiling was 816 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is [AU] RustWars: WWII in Rust (In Development) on?

Linux carries Rust network protocol 2635 and build 168909 at [AU] RustWars: WWII in Rust (In Development). Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is [AU] RustWars: WWII in Rust (In Development) located?

[AU] RustWars: WWII in Rust (In Development) gives Oceania as its location, with the OC tag. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 51.161.198.101:28005 is the address.

Tags

What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?

gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 slots; ts40 (Group limit): The team limit is 40; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and more; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; OC (Oceania): The server browser files it under Oceania are the tags [AU] RustWars: WWII in Rust (In Development) publishes, and the game's server browser reads them. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include [AU] RustWars: WWII in Rust (In Development)?

These Rust Player Stats lists take [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers, live and Modded Rust servers, live. Under the server list's filters it appears in: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Rules and settings

Which map is running on [AU] RustWars: WWII in Rust (In Development)?

The procedural map on [AU] RustWars: WWII in Rust (In Development) is size 1,250, generated by the game from seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Read the map name off the board: Custom Map.

What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?

Nothing in the name of [AU] RustWars: WWII in Rust (In Development) states a gather rate. A group holds 40 players at most. It plays as minigames & battle royale, battle royale, parkour, arenas and Bedwars. Plugins or settings change the game, so the server browser lists it as Modded. It runs plugins: Oxide. Anti-cheat is on: VAC.

Player counts

How full is [AU] RustWars: WWII in Rust (In Development) right now?

0 of 50 slots are filled on [AU] RustWars: WWII in Rust (In Development) right now. Averaged out across the past week, the count is 0 players.

Where does [AU] RustWars: WWII in Rust (In Development) sit in the rankings?

[AU] RustWars: WWII in Rust (In Development) sits at #15,270 for player hours in the past seven days — #176 in Oceania and inside the top 69% of every ranked server.

Wipe days

What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?

The next wipe for [AU] RustWars: WWII in Rust (In Development) is estimated from weekly: 7 days after its last wipe. Due on Monday 2 November at 09:15 UTC is its next wipe. 10 days 22 hours ago is when its current world was made. Its tags carry a weekly wipe schedule.

How to join

How do I join [AU] RustWars: WWII in Rust (In Development)?

Console route: F1 in Rust, then client.connect 51.161.198.101:28005. Or use Launch Rust here, which opens Rust through Steam and connects you. https://discord.com/invite/tW3Pap7fvu is where its website lives.

GlossaryServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 slots.
ts40
Group limit The team limit is 40.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^e
Minigames Minigames here: arenas, Bedwars, parkour and more.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.