Offline 72.136.104.132:28015 checked 7d ago
Medieval Total Conversion - Test
By the numbersMatch stats
against its 50 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server details
Is Medieval Total Conversion - Test online, and how reliable is it?
Offline right now, with a last sighting 7 days 4 hours ago: Medieval Total Conversion - Test. 3 of 168 hours were up over the last 7 full days, 2% of the time. The first record Rust Player Stats has of it is 21 October 2026.
Which Rust version is Medieval Total Conversion - Test on?
Rust network protocol 2634 and build 167781 on Windows: that is the setup at Medieval Total Conversion - Test. Steam updates your game for you, but the protocol has to match to join.
Where is Medieval Total Conversion - Test located?
No region is published by Medieval Total Conversion - Test. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. 72.136.104.132:28015 is the address.
Server tags
What do the server tags on Medieval Total Conversion - Test mean?
Tags published by Medieval Total Conversion - Test and picked up by the in-game browser: gmprimitive (Game mode): Bows, spears and melee only: the primitive ruleset; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The default 8 per team applies here; v2634 (Protocol): Game protocol 2634: join only if your game matches that version; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.
Which Rust Player Stats lists and filters include Medieval Total Conversion - Test?
The Rust Player Stats lists that include Medieval Total Conversion - Test are: Modded Rust servers, live and Primitive Rust servers, live. Under the server list's filters it appears in: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules and settings
Which map is running on Medieval Total Conversion - Test?
The game generates the procedural map on Medieval Total Conversion - Test.
What are the rules and settings on Medieval Total Conversion - Test?
The name of Medieval Total Conversion - Test does not say what the gather rate is. The cap is 8 players per group, the game's default. It plays as primitive, bows, spears and melee, with no guns. You can fight and raid other players here. Under Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are running. Anti-cheat is on: VAC.
Player counts
What is the population on Medieval Total Conversion - Test at the moment?
The board shows Medieval Total Conversion - Test offline, last seen 7 days 4 hours ago. Seven days back gives an average of 1 players and a peak of 1.
Where does Medieval Total Conversion - Test sit in the rankings?
The last seven days put Medieval Total Conversion - Test at #13,092 on player hours: top 59% of all ranked servers.
Wipe days
What is the wipe schedule on Medieval Total Conversion - Test?
The record holds too few of Medieval Total Conversion - Test's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 15 hours ago, its current world was made.
Joining the server
How do I join Medieval Total Conversion - Test?
Press F1 in Rust, bring up the console and enter client.connect 72.136.104.132:28015. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y
Game
gmprimitive
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.