Rust Player Stats
Live UTC 51,000 playing

Online 168.100.161.129:28189 checked 10m ago

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

moddedoxide
Players now0
Slots300
Full0%
7-day average4peak 26
Rank#1,535top 7%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Launch Rust and join Website

By the numbersMatch stats

against its 300 slots
Players now0
0% of the slots taken
7-day average4
players on an average hour this week
7-day peak26
the fullest it got this week
48-hour peak16
the busiest hour of the last two days
On the list47 of 48 hours
hours it answered in the last two days
Server fps120
average over 48 hours; 60 or more is smooth
Standingtop 7%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0510152001:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

FitnessServer performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

ResultsWorld resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:01 UTC21h ago – – – 0
Mon 26 Oct, 03:01 UTC1d ago – – – 0
Sun 25 Oct, 03:01 UTC2d ago – – – 0
Sat 24 Oct, 03:01 UTC3d ago – – – 0
Fri 23 Oct, 03:01 UTC4d ago – – – 0
Thu 22 Oct, 03:01 UTC5d ago – – – 0
Wed 21 Oct, 03:02 UTC6d ago – – – 0
Tue 20 Oct, 03:01 UTC7d ago – – – 1
Mon 19 Oct, 03:01 UTC8d ago – – – 1
Sun 18 Oct, 03:01 UTC9d ago – – – 0
Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C online, and how reliable is it?

Online now, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is up. Going by the uptime it reports, the last restart came about 20 hours ago. The last 7 full days put it at 144 of 168 hours up, 86% uptime. The first record Rust Player Stats has of it is 13 September 2026.

Does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run smoothly?

Averaging 120 server fps across the last 48 hours, it held a floor of 120. Up to 2,169 entities sat in the world, buildings and deployables included. Memory use reached 2,612 MB. A climbing entity count plus low fps: that is lag, as players experience it.

Which Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on?

Linux carries Rust network protocol 2635 and build 168909 at [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. Steam updates your game for you, but the protocol has to match to join.

Where is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C located?

No region tag comes from [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, but the name points to Europe. Rust Player Stats takes the server's word on where it is and does not look up the machine's real location. The address you connect to is 168.100.161.129:28189.

Lists and filters

What do the server tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C mean?

Tags published by [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp300 (Max players): It holds 300 slots; ts8 (Group limit): The default 8 per team applies here; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and more; ^d (Combat training): Loot comes to you here: aim and PvP practice; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The Rust Player Stats lists that include [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C are: EU Rust servers, live, Modded Rust servers, live and Rust aim training servers, ranked live. Under the server list's filters it appears in: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server rules

Which map is running on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs a game-generated procedural map: size 6,000, seed 1337. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called THE WAR MAP.

What are the rules and settings on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

The name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C does not say what the gather rate is. Groups top out at 8 players, the default for the game. It plays as minigames & battle royale, parkour, battle royale, arenas and Bedwars. The server browser files it under Modded: plugins or settings change the game. Oxide plugins are running. Anti-cheat is on: VAC.

Population

How full is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C right now?

The board shows [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at 0 players, with 300 slots in total. The seven-day average sits at 4 players; the peak reached 26. It drew its biggest crowd of the last 48 hours at 15:00 UTC: 13 players on average.

Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C sit in the rankings?

Ranked #1,535 on seven-day player hours, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is in the top 7% of all ranked servers.

Wipe days

What is the wipe schedule on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

None of the resets on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C count as a wipe, and with a fresh world every few hours, it keeps no wipe schedule.

Connect

How do I join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Console route: F1 in Rust, then client.connect 168.100.161.129:28189. Or use Launch Rust here, which opens Rust through Steam and connects you. You will find the website at https://thewar.tip4serv.com.

GlossaryServer tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp300
Max players It holds 300 slots.
ts8
Group limit The default 8 per team applies here.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Minigames here: arenas, Bedwars, parkour and more.
^d
Combat training Loot comes to you here: aim and PvP practice.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.