Rust Player Stats
Live UTC 44,156 playing

Online EA 222.224.192.138:28027 checked 14m ago

[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]

monthly wipes moddedoxidepve
Players now0
Slots40
Full0%
7-day average1peak 6
Rank#3,084top 14% · #280 in EA
Last wipe23d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Launch Rust and join Website

By the numbersMatch stats

against its 40 slots
Players now0
0% of the slots taken
7-day average1
players on an average hour this week
7-day peak6
the fullest it got this week
48-hour peak3
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps59
average over 48 hours; 60 or more is smooth
Standingtop 14%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

FitnessServer performance

02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 50% in EA. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 10h The force wipe · high confidence

usual gap7.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 46 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 13:53 UTC23d ago 7 – running 1
Sat 3 Oct, 12:17 UTC25d ago 1 held half 2.1 days 0
Sun 20 Sep, 11:27 UTC38d ago 1 halved by day 1 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] online, and how reliable is it?

The lights are on at [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]: online as you read this. The reported uptime puts the last restart at roughly 9 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. On 17 September 2026, Rust Player Stats saw it for the first time.

Does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] run smoothly?

Averaging 59 server fps across the last 48 hours, it held a floor of 54. Its entity count reached 124,425: buildings, deployables and the rest of the world. The memory ceiling was 3,273 MB. What players feel as lag is low fps paired with an entity count on the rise.

Which Rust version is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] on?

On Windows, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] runs Rust network protocol 2635 and build 168909. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] located?

Its EA tag places [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] in Asia. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 222.224.192.138:28027.

Lists and filters

What do the server tags on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] mean?

The game's server browser reads these tags from [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]: gmrust (Game mode): The standard Rust survival rules apply here; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard network layer RakNet is in use; $r? (Region code): There's no region code on this one; ^m (Monthly): Facepunch's force wipe is the monthly wipe here; ^p (PvE): Players don't fight each other here; the world does the killing; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game changes here through plugins or settings, so it's listed under Modded; EA (East Asia): In the server browser it sits under East Asia. The tags carry more besides: present players, queue length and when the world was made, all displayed at the top of this page.

Who runs [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

A single operator most likely stands behind [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] and the 5 other servers we track with the same ikkunn53.com hostname.

Which Rust Player Stats lists and filters include [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

You will find [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] on the following Rust Player Stats lists: Modded Rust servers, live and Best Rust PvE servers (2026). These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Map and rules

Which map is running on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

The procedural map on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] is size 4,000, generated by the game from seed 130303. You can look at it on RustMaps from this page, since size and seed give the same map. Its map is called Custom Map.

What are the rules and settings on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

No gather rate appears in the name of [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]. Groups top out at 8 players, the default for the game. other players are not fought: that is the pve game mode. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Oxide. VAC is on, so Valve's anti-cheat is watching.

Player counts

How full is [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] right now?

The board shows [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] at 0 players, with 40 slots in total. The seven-day average sits at 1 players; the peak reached 6. Peak traffic in the last 48 hours landed at 06:00 UTC, averaging 2 players.

Where does [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] sit in the rankings?

[JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] sits at #3,084 for player hours in the past seven days — #280 in Asia and inside the top 14% of every ranked server.

Wipe days

What is the wipe schedule on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

Once a month, [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA] wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 23 days 18 hours ago. The wipe schedule in its tags is monthly.

What does wipe day look like on [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

At their busiest, its recent wipes drew 3 players on average. The crowd reached its peak 46 hours after the latest wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1, it had fallen below half when it didn't hold.

Joining the server

How do I join [JPN] IKKUNN Server BP (Tokyo) |Japan PvE [ASIA]?

Press F1 in Rust, bring up the console and enter client.connect 222.224.192.138:28027. The Launch Rust button here does the same, opening Rust via Steam and connecting you. You will find the website at https://www.ikkunn53.com/rust.

GlossaryServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The standard Rust survival rules apply here.
mp40
Max players Slot count: 40.
ts8
Group limit Teams cap at 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard network layer RakNet is in use.
$r?
Region code There's no region code on this one.

Wipe schedule

^m
Monthly Facepunch's force wipe is the monthly wipe here.

Gameplay

^p
PvE Players don't fight each other here; the world does the killing.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game changes here through plugins or settings, so it's listed under Modded.

Region

EA
East Asia In the server browser it sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.