Rust Player Stats
Live UTC 40,309 playing

Online 46.174.50.219:28215 checked 9m ago

[TEST STAND] private - do not join

moddedcarbon
Players now0
Slots150
Full0%
7-day average0peak 1
Rank#10,498top 47%
Last wipe27d agono schedule published
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Launch Rust and join

By the numbersMatch stats

against its 150 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak1
the fullest it got this week
48-hour peak0
the busiest hour of the last two days
On the list46 of 48 hours
hours it answered in the last two days
Server fps60
average over 48 hours; 60 or more is smooth
Standingtop 47%
of all ranked servers, on player hours over seven days
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

FitnessServer performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

FixturesWipe schedule

force wipes only

Next wipeThursday 5 November, 19:00 UTCin 7d 11h The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

Operator and location

Is [TEST STAND] private - do not join online, and how reliable is it?

Right now [TEST STAND] private - do not join is online. The reported uptime puts the last restart at roughly 6 days 11 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.

Does [TEST STAND] private - do not join run smoothly?

60 server fps on average over 48 hours, and never under 59. Buildings, deployables and everything else in the world pushed the entity count to 2,168. 3,239 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.

Which Rust version is [TEST STAND] private - do not join on?

Linux carries Rust network protocol 2635 and build 168909 at [TEST STAND] private - do not join. Same protocol or no entry: your game must match, and Steam keeps it updated for you.

Where is [TEST STAND] private - do not join located?

Nothing on [TEST STAND] private - do not join states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 46.174.50.219:28215.

Lists and filters

What do the server tags on [TEST STAND] private - do not join mean?

Tags published by [TEST STAND] private - do not join and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp150 (Max players): Slot count: 150; ts12 (Group limit): No more than 12 to a team; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): It's a training ground for aim and PvP, loot included; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.

Which Rust Player Stats lists and filters include [TEST STAND] private - do not join?

These Rust Player Stats lists take [TEST STAND] private - do not join: Modded Rust servers, live and Rust aim training servers, ranked live. These filters on the server list bring it up: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

Which map is running on [TEST STAND] private - do not join?

[TEST STAND] private - do not join runs a game-generated procedural map: size 6,000, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called discord.gg/r2aim.

What are the rules and settings on [TEST STAND] private - do not join?

The name of [TEST STAND] private - do not join does not say what the gather rate is. You can group up to 12 players. minigames & battle royale, arenas, parkour, Bedwars and battle royale. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. Anti-cheat is off: VAC.

Live counts

What is the population on [TEST STAND] private - do not join at the moment?

Out of 150 slots, 0 are taken on [TEST STAND] private - do not join at this moment. Averaged across seven days: 0 players. The high point: 1.

Where does [TEST STAND] private - do not join sit in the rankings?

Ranked #10,498 on seven-day player hours, [TEST STAND] private - do not join is in the top 47% of all ranked servers.

Wipe timing

What is the wipe schedule on [TEST STAND] private - do not join?

The force wipe is the only wipe for [TEST STAND] private - do not join, once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 27 days 13 hours ago.

What does wipe day look like on [TEST STAND] private - do not join?

The average busiest point of its recent wipes was 2 players. 25 hours after the wipe, the crowd peaked on the latest wipe.

How to join

How do I join [TEST STAND] private - do not join?

Press F1 in Rust, bring up the console and enter client.connect 46.174.50.219:28215. The Launch Rust button here does the same, opening Rust via Steam and connecting you.

GlossaryServer tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode Rust survival as standard.
mp150
Max players Slot count: 150.
ts12
Group limit No more than 12 to a team.
v2635
Protocol To join, your game has to run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network here, the game's standard layer.
$r?
Region code No region code is set.

Gameplay

^e
Minigames It hosts minigames such as arenas, Bedwars and parkour.
^d
Combat training It's a training ground for aim and PvP, loot included.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.