Online 46.174.50.219:28215 checked 9m ago
[TEST STAND] private - do not join
By the numbersMatch stats
against its 150 slotsThe story of the match
Players, performance and rank, hour by hour and day by day.
CrowdPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
FitnessServer performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
FormRank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
FixturesWipe schedule
force wipes onlyNext wipeThursday 5 November, 19:00 UTCin 7d 11h The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
ResultsWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Operator and location
Is [TEST STAND] private - do not join online, and how reliable is it?
Right now [TEST STAND] private - do not join is online. The reported uptime puts the last restart at roughly 6 days 11 hours ago. 167 of 168 hours were up over the last 7 full days, 99% of the time. The first record Rust Player Stats has of it is 13 September 2026.
Does [TEST STAND] private - do not join run smoothly?
60 server fps on average over 48 hours, and never under 59. Buildings, deployables and everything else in the world pushed the entity count to 2,168. 3,239 MB of memory was the high point. Lag, to a player, is these two together: low fps and a rising entity count.
Which Rust version is [TEST STAND] private - do not join on?
Linux carries Rust network protocol 2635 and build 168909 at [TEST STAND] private - do not join. Same protocol or no entry: your game must match, and Steam keeps it updated for you.
Where is [TEST STAND] private - do not join located?
Nothing on [TEST STAND] private - do not join states a region. Where the machine physically stands is not looked up by Rust Player Stats; it shows only what the server states. You will find it at 46.174.50.219:28215.
Lists and filters
What do the server tags on [TEST STAND] private - do not join mean?
Tags published by [TEST STAND] private - do not join and picked up by the in-game browser: gmrust (Game mode): Rust survival as standard; mp150 (Max players): Slot count: 150; ts12 (Group limit): No more than 12 to a team; v2635 (Protocol): To join, your game has to run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network here, the game's standard layer; $r? (Region code): No region code is set; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): It's a training ground for aim and PvP, loot included; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. You will also find its current players, its queue and the age of its world in the tags, shown at the top of this page.
Which Rust Player Stats lists and filters include [TEST STAND] private - do not join?
These Rust Player Stats lists take [TEST STAND] private - do not join: Modded Rust servers, live and Rust aim training servers, ranked live. These filters on the server list bring it up: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which map is running on [TEST STAND] private - do not join?
[TEST STAND] private - do not join runs a game-generated procedural map: size 6,000, seed 1337. The map repeats with that size and seed, and you can view it on RustMaps from here. Its map is called discord.gg/r2aim.
What are the rules and settings on [TEST STAND] private - do not join?
The name of [TEST STAND] private - do not join does not say what the gather rate is. You can group up to 12 players. minigames & battle royale, arenas, parkour, Bedwars and battle royale. Under Modded in the server browser: the game is changed by plugins or settings. It runs plugins: Carbon. Anti-cheat is off: VAC.
Live counts
What is the population on [TEST STAND] private - do not join at the moment?
Out of 150 slots, 0 are taken on [TEST STAND] private - do not join at this moment. Averaged across seven days: 0 players. The high point: 1.
Where does [TEST STAND] private - do not join sit in the rankings?
Ranked #10,498 on seven-day player hours, [TEST STAND] private - do not join is in the top 47% of all ranked servers.
Wipe timing
What is the wipe schedule on [TEST STAND] private - do not join?
The force wipe is the only wipe for [TEST STAND] private - do not join, once a month. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, when every Rust server wipes. The world it runs now was made 27 days 13 hours ago.
What does wipe day look like on [TEST STAND] private - do not join?
The average busiest point of its recent wipes was 2 players. 25 hours after the wipe, the crowd peaked on the latest wipe.
How to join
How do I join [TEST STAND] private - do not join?
Press F1 in Rust, bring up the console and enter client.connect 46.174.50.219:28215. The Launch Rust button here does the same, opening Rust via Steam and connecting you.
GlossaryServer tags
what each one meansPublished as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12
Game
gmrust
mp150
ts12
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.