Rust Player Stats
Live UTC 65,102 playing

Offline 66.70.181.82:28015 checked 44d ago

PlotWorld Dev | Persistent Bases

moddedcarbon
Players now0
Slots20
Full0%
7-day average0peak –
Rank#15,150no region published
Last wipe66d agono schedule published
Next wipe–no wipe seen yet
Launch Rust and join

By the numbersMatch stats

against its 20 slots
Players now0
0% of the slots taken
7-day average0
players on an average hour this week
7-day peak–
the fullest it got this week
Replay

The story of the match

Players, performance and rank, hour by hour and day by day.

CrowdPlayers

No hourly history yet.

Hourly average and peak, UTC.

FitnessServer performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

FormRank

daily · 1 is best
No rank history yet.

FixturesWipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ResultsWipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Other matches on now

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The pundits

Quick answers

From the figures on this page.

About the server

Is PlotWorld Dev | Persistent Bases online, and how reliable is it?

PlotWorld Dev | Persistent Bases sits offline; 44 days 13 hours ago is when it was last seen. The last 7 full days put it at 0 of 168 hours up, 0% uptime. On 13 September 2026, Rust Player Stats saw it for the first time.

Which Rust version is PlotWorld Dev | Persistent Bases on?

Linux carries Rust network protocol 2632 and build 161125 at PlotWorld Dev | Persistent Bases. To get in, your game needs the same protocol; Steam handles the update.

Where is PlotWorld Dev | Persistent Bases located?

Nothing on PlotWorld Dev | Persistent Bases states a region. What a server says about itself is what Rust Player Stats shows; no check is made of where the machine actually stands. The address you connect to is 66.70.181.82:28015.

Server tags

What do the server tags on PlotWorld Dev | Persistent Bases mean?

Tags published by PlotWorld Dev | Persistent Bases and picked up by the in-game browser: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Teams cap at 8, the game default; v2632 (Protocol): Game protocol 2632: join only if your game matches that version; cs161125 (Build): Build number: 161125; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^k (Build server): Base design and practice are the focus; ^z (Modded): Modded is its category: plugins or settings change how it plays; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page the tags give you its players right now, its queue and the date its world was created.

Which Rust Player Stats lists and filters include PlotWorld Dev | Persistent Bases?

These Rust Player Stats lists take PlotWorld Dev | Persistent Bases: Modded Rust servers, live and Build and creative servers, live. These filters on the server list bring it up: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules and settings

What are the rules and settings on PlotWorld Dev | Persistent Bases?

Nothing in the name of PlotWorld Dev | Persistent Bases states a gather rate. Up to 8 players to a group, which is the default. minigames & battle royale, parkour, battle royale, arenas and Bedwars. Plugins or settings change the game, so the server browser lists it as Modded. Plugins in use: Carbon. Anti-cheat is on: VAC.

Live counts

What is the population on PlotWorld Dev | Persistent Bases at the moment?

Last seen 44 days 13 hours ago, PlotWorld Dev | Persistent Bases is offline right now.

Where does PlotWorld Dev | Persistent Bases sit in the rankings?

The last seven days put PlotWorld Dev | Persistent Bases at #15,150 on player hours: top – of all ranked servers.

Wipe schedule

What is the wipe schedule on PlotWorld Dev | Persistent Bases?

The record holds too few of PlotWorld Dev | Persistent Bases's wipes to tell its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 66 days 9 hours ago is when its current world was made.

Joining the server

How do I join PlotWorld Dev | Persistent Bases?

Console route: F1 in Rust, then client.connect 66.70.181.82:28015. Or use Launch Rust here, which opens Rust through Steam and connects you.

GlossaryServer tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players It holds 20 slots.
ts8
Group limit Teams cap at 8, the game default.
v2632
Protocol Game protocol 2632: join only if your game matches that version.
cs161125
Build Build number: 161125.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Gameplay

^e
Minigames It hosts minigames such as arenas, Bedwars and parkour.
^k
Build server Base design and practice are the focus.

Mods and access

^z
Modded Modded is its category: plugins or settings change how it plays.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.